Perfect Stu
03-22-2006, 02:32 PM
1:38 - Phil Harisson Takes the stage.
1:40 - Over 6,000 PS2 titles, with 1 billion sold in total
1:41 - Describes the continued sucess of the Playstation 1
1:41 - Playstation 2 is still key, with games such as God of War 2 in development.
1:42 - David Jaffe, creative director of God of War 2 takes the stage. PS3 software to be shown.
1:43 - PS3 videos will be shown.
1:44 - God of War 2 video shown.
1:45 - God of War 2 looks amazing. Crowd roars.
1:46 - PSP is the fastest growing Sony platform ever
1:46 - RSS feeds on next PSP auto update.
1:47 - PSP eye toy discussed.
1:47 - Sony will push gps and eye toy on the PSP very strongly.
1:47 - Development tools for PSP are now $5,000 making it cheaper to develop.
1:48 - GPS and camera updates to arrive next winter
1:48 - Network update hits this summer.
1:49 - Correction, Camera to arrive in the fall, GPS still winter.
1:50 - Wireless connection with the PSP and PS3 - seamless.
1:50 - Loco Roco arrives this summer.
1:50 - Discussion moves to the PS3.
1:51 - PS3 Demo shown.
1:52 - Full 1080p resolution for both NTSC and PAL
1:53 - World wide launch.
1:53 - Broadband connection required, HDD included, wireless connection capable.
1:54 - Middleware is the key aspect of the PS3 -Agei physx, Havok, Epic, Unreal
1:56 - Final development kits for Developers before E3.
1:57 - 1,000 people on screen each with all ragdoll like physics. Crowd applauds. Known as Ragdoll demo.
1:58 - Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered at all.
1:59 - Bluray discussion begins, how it effects the quality of game.
2:00 - Tons of space, incredible animations and level of detail. Improved sound. Improved localization abilities given the extra space available.
2:02 - Warhawk tech demo shown. based off the real game.
2:03 - Crowd applauds, game looks amazing
2:04 - Ambient warfare is a key aspect. Hundred of fighters on a screen at once, think star wars space battles. Waves generated after each frame. Individual clouds rendered.
2:05 - Unlimited draw distance.
2:06 - Huge ships in Warhawk vs many small fighters.
2:07 - E3: full demo of Warhawk will be shown.
Big News
2:08 - Sony's online gaming network. Playstation Network Platform.
2:08 - Four basic principles of network, content, commerce, community, communication.
2:08 - World wide gaming network.
2:08 - Standard services will be entirely free.
2:09 - third party game servers can connect easily.
2:10 - unified login capable as well as matchmaking, video and voice chat. Friends list. numerous shops where games can be bought. download to hdd.
2:11 - Pay for online products on the network.
2:11 - similar to xbox live arcade.
2:11 - Network starts when PS3 launches in november.
2:11 - SDK for network distributed next week.
2:12 - Messages can be sent while in a game. You can email your friends from within a game.
2:12 - YOu can buy tracks for a Formula 1 PS3 game on the network. Buy new vehicles as well.
2:14 - Scott Kirkland of Motor Storm takes the stage.
2:14 - Full graphical effects in Motor Storm, a racing, buggy vehicle type of game.
2:15 - Mud in the game reacts seamlessly with the changes in the environment.
2:16 - Mud drys and can effect one's driving.
2:16 - Suspensions are fully interactive to curves and bumps.
2:17 - Moving on to Motor Bike and an ATV within the game.
2:18 - Amazing physics shown.
2:18 - Solid graphics for Motor Storm, but not mind blowing.
2:19 - Motor Storm will be shown, and possibly playable at e3.
2:19 - Ted Price of Insomniac Games takes the stage.
2:20 - New PS3 title revealed, first person shooter, huge weapons, physics in the game effect those shot and the environments completely.
2:21 - Insomniac developing for the PS3 because of its superior firepower, very exited about Blu Ray. Storage is the key for them. Extremely excited about cell.
2:23 - Ratchet and Clank Video shown. Looks amazing as well.
2:25 - Ratchet and Clank video showcases the game's environment shows robots being made and a ship passing through the world.
2:26 - In the future Sony wants to move away from disk based software distribution to an entirely digital scheme.
2:27 - Packaged games still the main focus, but they really want to push downloadable content. Talk of in game ads and how they could be beg money for publishers.
2:28 - Subscriptions from third parties allowed on Sony's Network. Think MMORPG's.
2:29 - Character customization is a huge focus for the PS3 and Sony's Network.
2:29 - merchandising of games is a heavy focus, as you can put real clothes on your virtual characters.
2:30 - Playstation.com/beyond site is now live. Check it out!
http://psp.advancedmn.com/article.php?artid=2655
:eek:
more as it comes :D
1:40 - Over 6,000 PS2 titles, with 1 billion sold in total
1:41 - Describes the continued sucess of the Playstation 1
1:41 - Playstation 2 is still key, with games such as God of War 2 in development.
1:42 - David Jaffe, creative director of God of War 2 takes the stage. PS3 software to be shown.
1:43 - PS3 videos will be shown.
1:44 - God of War 2 video shown.
1:45 - God of War 2 looks amazing. Crowd roars.
1:46 - PSP is the fastest growing Sony platform ever
1:46 - RSS feeds on next PSP auto update.
1:47 - PSP eye toy discussed.
1:47 - Sony will push gps and eye toy on the PSP very strongly.
1:47 - Development tools for PSP are now $5,000 making it cheaper to develop.
1:48 - GPS and camera updates to arrive next winter
1:48 - Network update hits this summer.
1:49 - Correction, Camera to arrive in the fall, GPS still winter.
1:50 - Wireless connection with the PSP and PS3 - seamless.
1:50 - Loco Roco arrives this summer.
1:50 - Discussion moves to the PS3.
1:51 - PS3 Demo shown.
1:52 - Full 1080p resolution for both NTSC and PAL
1:53 - World wide launch.
1:53 - Broadband connection required, HDD included, wireless connection capable.
1:54 - Middleware is the key aspect of the PS3 -Agei physx, Havok, Epic, Unreal
1:56 - Final development kits for Developers before E3.
1:57 - 1,000 people on screen each with all ragdoll like physics. Crowd applauds. Known as Ragdoll demo.
1:58 - Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered at all.
1:59 - Bluray discussion begins, how it effects the quality of game.
2:00 - Tons of space, incredible animations and level of detail. Improved sound. Improved localization abilities given the extra space available.
2:02 - Warhawk tech demo shown. based off the real game.
2:03 - Crowd applauds, game looks amazing
2:04 - Ambient warfare is a key aspect. Hundred of fighters on a screen at once, think star wars space battles. Waves generated after each frame. Individual clouds rendered.
2:05 - Unlimited draw distance.
2:06 - Huge ships in Warhawk vs many small fighters.
2:07 - E3: full demo of Warhawk will be shown.
Big News
2:08 - Sony's online gaming network. Playstation Network Platform.
2:08 - Four basic principles of network, content, commerce, community, communication.
2:08 - World wide gaming network.
2:08 - Standard services will be entirely free.
2:09 - third party game servers can connect easily.
2:10 - unified login capable as well as matchmaking, video and voice chat. Friends list. numerous shops where games can be bought. download to hdd.
2:11 - Pay for online products on the network.
2:11 - similar to xbox live arcade.
2:11 - Network starts when PS3 launches in november.
2:11 - SDK for network distributed next week.
2:12 - Messages can be sent while in a game. You can email your friends from within a game.
2:12 - YOu can buy tracks for a Formula 1 PS3 game on the network. Buy new vehicles as well.
2:14 - Scott Kirkland of Motor Storm takes the stage.
2:14 - Full graphical effects in Motor Storm, a racing, buggy vehicle type of game.
2:15 - Mud in the game reacts seamlessly with the changes in the environment.
2:16 - Mud drys and can effect one's driving.
2:16 - Suspensions are fully interactive to curves and bumps.
2:17 - Moving on to Motor Bike and an ATV within the game.
2:18 - Amazing physics shown.
2:18 - Solid graphics for Motor Storm, but not mind blowing.
2:19 - Motor Storm will be shown, and possibly playable at e3.
2:19 - Ted Price of Insomniac Games takes the stage.
2:20 - New PS3 title revealed, first person shooter, huge weapons, physics in the game effect those shot and the environments completely.
2:21 - Insomniac developing for the PS3 because of its superior firepower, very exited about Blu Ray. Storage is the key for them. Extremely excited about cell.
2:23 - Ratchet and Clank Video shown. Looks amazing as well.
2:25 - Ratchet and Clank video showcases the game's environment shows robots being made and a ship passing through the world.
2:26 - In the future Sony wants to move away from disk based software distribution to an entirely digital scheme.
2:27 - Packaged games still the main focus, but they really want to push downloadable content. Talk of in game ads and how they could be beg money for publishers.
2:28 - Subscriptions from third parties allowed on Sony's Network. Think MMORPG's.
2:29 - Character customization is a huge focus for the PS3 and Sony's Network.
2:29 - merchandising of games is a heavy focus, as you can put real clothes on your virtual characters.
2:30 - Playstation.com/beyond site is now live. Check it out!
http://psp.advancedmn.com/article.php?artid=2655
:eek:
more as it comes :D