View Full Version : BLACK - new screenshots
Perfect Stu
01-30-2006, 09:58 AM
Amazing what the PS2 is still able to pump out...
http://www.playfrance.com/images/ps2/63447,226/zoom/3252.jpg
http://www.playfrance.com/images/ps2/63447,226/zoom/1092.jpg
http://www.playfrance.com/images/ps2/63447,226/zoom/6065.jpg
http://www.playfrance.com/images/ps2/63447,226/zoom/0866.jpg
http://www.playfrance.com/images/ps2/63447,226/zoom/9821.jpg
http://www.playfrance.com/images/ps2/63447,226/zoom/7107.jpg
http://www.playfrance.com/images/ps2/63447,226/zoom/6415.jpg
http://www.playfrance.com/images/ps2/63447,226/zoom/6382.jpg
This looks big. A good single player FPS might be right up my alley...
Acebot44
01-30-2006, 10:25 AM
Looks very, Very, VERY nice....but how the hell?
Canyarion
01-30-2006, 10:26 AM
I say we hereby boycott the next-generation until they actually come up with something amazing.
MuGen
01-30-2006, 02:19 PM
Thats because developers have been quarrelling about how hard the Emotion Engine is to develop for. They are all raving about the Cell processor and how it uses OpenGL/C+ to do things. So... I would expect late in the PS2's life cycle, developers start to put out amazing content for the PS2.
Hahaha, this must run at like 5 FPS.
MuGen
01-30-2006, 03:06 PM
Well it's easy for you to say that considering at this point the screen shots are at 0 fps....
...
......
..........
watch gameplay footage my man.... it'll serve you best.
Perfect Stu
01-30-2006, 07:12 PM
Hahaha, this must run at like 5 FPS.
its actually almost gold, I think...there are demos out there that run well
this baby has been in development for a long time...probably 2003
And the architecture of the PS2 was genius...they risked losing developers due to its unique nature, but they stuck with it and it has paid off big time over the past couple years. If they had simply gone with the latest and greatest graphics card, it would be exactly like XBox except almost 2 years older...and then it would REALLY be showing its age at this point.
Games are looking good, though...this and MGS3: Subsistence are prime examples.
Krypton
01-30-2006, 07:27 PM
I WANT IT.
thatmariolover
01-30-2006, 08:02 PM
Well, most of us knew the PS2 had it in there. It's just depressing it took so long for developers to tap into it.
The GPU design was good, but Sony really should have had better tools for the developers.
I can only imagine that one of their design teams told their supervisors: "look at what it could do," and the guy that was testing it and said: " but look at the hoops you have to jump through to do it" was fired for being negative.
Perfect Stu
01-30-2006, 08:14 PM
Well, most of us knew the PS2 had it in there. It's just depressing it took so long for developers to tap into it.
The GPU design was good, but Sony really should have had better tools for the developers.
I can only imagine that one of their design teams told their supervisors: "look at what it could do," and the guy that was testing it and said: " but look at the hoops you have to jump through to do it" was fired for being negative.
depressing? really?
I thought the PS2 had a beautiful balance of killer titles year over year...I mean GT3 still looks good and it came out in....2001?
best system lifespan ever IMO, and there are still a couple good years left in it
thatmariolover
01-30-2006, 09:30 PM
I'm not saying the PS2 didn't have good games spread over the consoles lifetime; nor that there weren't developers that managed to tap into the PS2 before now. I'm just saying that the average developer didn't want to spend the time on the PS2 to produce games that are graphically excellent; and it's taken this long for a decent number of Joe-Blow: Game Developers to understand some of the tricks of the architecture.
Looking at the PS2, it's hard for me to not feel like certain games have suffered in the past; particularly with multi-platform titles, when it was easier to get good results on the other two consoles.
I'm not trying to turn this into a "PS2 is teh suxxor" thread; I'm just stating an opinion about how Sonys decision to go with a multi-VPU (that's 'v' for vector, not visual) - without going the extra mile with a development friendly interface - was a put off. And as big of a success as the PS2 has been, it could have been that much bigger if developers hadn't had to wrestle a troll to get satisfactory results.
Well it's hard to imagine topping the already-bloated sales of the PS2 (which are way over 100 million now).
Teuthida
01-31-2006, 01:27 AM
Too colorful for the name.
MuGen
01-31-2006, 05:57 PM
Your funny LOL... no really I mean it.
Teuthida
01-31-2006, 07:27 PM
I was serious though...
Weren't the E3 trailers a lot more griddy and high contrast?
vBulletin® v3.6.4, Copyright ©2000-2025, Jelsoft Enterprises Ltd.