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Jonbo298
09-15-2005, 10:06 PM
IGN is doing it "kinda live" here

http://cube.ign.com/articles/651/651320p1.html

Keep refreshing as they update as needed. Just started conference :D

Dyne
09-15-2005, 10:16 PM
And this just so happens it's the night of which I've designated for my Discrete and Combinational Math assignment!

Curses!

Jonbo298
09-15-2005, 10:36 PM
Someone on boards just summed it up best probably :p


"like watching scrambled porn" says correspondent

REVOLUTION CONTROLLER HOLY GOD

Jonbo298
09-15-2005, 10:49 PM
http://www.1up.com/media?id=2308868&type=lg

http://www.1up.com/do/imageDisplay?id=2308861

Kinda iffy..I'll need to test it to see how it is

Thank's to darrentendo for showing me the links :D

*edit*

IGN Article up!

http://cube.ign.com/articles/651/651275p1.html

Another hands on!

http://www.1up.com/do/newsStory?cId=3143782

BlueFire
09-15-2005, 11:03 PM
It's an odd controller, but I'll hold my opinion until I see how it actually works..

Swan
09-15-2005, 11:17 PM
Hmm, interesting design. I have to hold judgement until I actually try it though...or somebody chokes on it.

Crash
09-15-2005, 11:20 PM
a remote ****ing control? no wonder they said "wireless!"

Jason1
09-15-2005, 11:24 PM
Well im not sure if any of you have read IGN's article yet, but if you have you know how it works. I think its safe to say Crash was actually somewhat close with his one design of holding two joystick like things...but still off by quite a bit. Man, this will be interesting, no doubt. I just hope it catches on. My only complaint so far is lack of buttons...

Crash
09-15-2005, 11:26 PM
i think it's only meant to be one


turn it sideways and you get

http://www.sealiecomputing.com/retrozone/images/retropad1_large.jpg

Crash
09-15-2005, 11:32 PM
oh, I see:

http://opa-ages.com/forums/index.php?act=Attach&type=post&id=4122

Dyne
09-15-2005, 11:34 PM
Wow. Neat.'

Well it definitely ties in with the sexy design.

DeathsHand
09-15-2005, 11:36 PM
I think it's an interesting idea... It'll be interesting to see how Rev will hold up against PS3 and 360, what with their more traditional controllers and all...

My main little thought after seeing it all is won't it be kind of tiring (mostly on the arms) to use over long periods of time? Specifically First Person Shooters, which would require you to point it at the screen the entire time (and be fairly accurate with it to boot)...

You could simply say "Take frequent breaks"... Now try telling that to a hardcore gamer who's in the zone... :>

Teuthida
09-15-2005, 11:40 PM
If it only had X and Y buttons every PS3/360 game would work fine on it.

Typhoid
09-15-2005, 11:40 PM
So the "Revolution" was a rip off of another invention that another company made years before?



****ING BRILLIANT!

Crash
09-15-2005, 11:44 PM
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the "Nunchaku" set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would "spaz out" for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.

Swan
09-15-2005, 11:53 PM
It also looks like this controller might be the easiest to lose of the new 3.

Typhoid
09-15-2005, 11:58 PM
It also looks like this controller might be the easiest to lose of the new 3.


And the easiest to jam down someones throat while in a heated MarioKart argument.

Swan
09-16-2005, 12:00 AM
And the easiest to jam down someones throat while in a heated MarioKart argument.
And you could attempt to choke them at the same time with the itty-bitty chord.

Jonbo298
09-16-2005, 12:01 AM
I suspect Nintendo will have acessory things where you can plug a "modified to fit into Rev controller" N64, another for Snes, and maybe NES controller (and maybe beyond? ;) ). Granted, it gets expensive but I think I'd go for N64/SNES at first and NES later if my mind is thinking like Nintendo is

Neo
09-16-2005, 12:05 AM
WTF when did this happen? Where have I been?

bobcat
09-16-2005, 12:05 AM
speechless...............maybe a good decision for Nintendo to aim for a new market that could never be grasped again......need more info !!!

Definitely the sexiest looking console of the 3......

Well the N64 did some great revolutionising, I'm sure the Revolution will do the same

Dyne
09-16-2005, 12:05 AM
WTF when did this happen? Where have I been?

It happened about an hour ago. I know how you feel. Don't worry.

Crash
09-16-2005, 12:53 AM
personally I love this idea.....

like someone said, control links movement with the right remote, and the sword with the left

AWESOME!!!!!!!!!!!!!!!!

Crash
09-16-2005, 12:59 AM
video, totally freaking awesome!


http://www.dagbladet.no/kultur/2005/09/16/443527.html

Crash
09-16-2005, 01:08 AM
OMG the possibilities are endless!!!!

resident evil... one handle=flashlight, other one is a gun... point in different directions

link= sword fight gannon for real, shield in one hand, sword in the other. when you throw the boomerang, you throw it baby!

star wars - light saber battles where you're still is actually put to the test, not just button mashing

a first person shooter where you can melee someone with your weapon... (hold B and BLAAAM Biatch!)

point and shoot to aim (like a star trek phaser)

Jonbo298
09-16-2005, 01:10 AM
The video was very well done, IMO.

It surprises me they didn't also make the second "attachment" wireless also. Kinda feel weird maybe ot be tethered by that :p

Acebot44
09-16-2005, 01:15 AM
****ing brilliant. If only it could look cooler :D

DarrenMcLeod
09-16-2005, 01:22 AM
Really innovative and awesome, and I'm quite excited... I just hope you can use the Cube controllers for sports games and such, as I'm not sure NHL will work with this set up.

I can't wait to see the first games. I guess we have to wait until E3? or maybe that October that he mentioned for WiFi...

Crash
09-16-2005, 01:26 AM
nhl would work, but not the way you're used to playing it..

they had a demo where you use the controller as a stick and you can rotate it in your hand to control any which direction you pass, or shoot


that's much better instead of random make it miss it.

Typhoid
09-16-2005, 01:29 AM
that's much better instead of random make it miss it.


....No it isnt...


I would rather not have the dependancy of my shooting, passing, hooking, diving, slashing, and bodychecking rely on the tilt of my hand.

Buttons are so much easier...What if you cough? or sneeze? Or get one of those funky wrist twitches? That could make you screw up in any game?

What if you spend a lot of time on a game. You get to the end, you forget to save for a while, you're at the boss, you twitch, he kills you.

Stonecutter
09-16-2005, 01:33 AM
I'm guessing there's going to be two camps on this thing.

The "OMGWTFBBQ THAT THING SUCKS!!!!!!11!" camp. IE, the "Celda" camp.

and

The "I JUST CAME IN MY PANTS IT'S SO BRILLIANT" camp. IE, half this board

Personally, I don't hate it. In fact I think it's kinda cool, but what the hell third party is going to want to make games for the Rev? Games are going to have to be built for that thing from the ground up, and, unless the userbase is huge, nobody's going to do that when they can build for the 360 and easily upport it to the PS3.

The Duggler
09-16-2005, 01:55 AM
video, totally freaking awesome!


http://www.dagbladet.no/kultur/2005/09/16/443527.html

A.W.E.S.O.M.E!

Crash
09-16-2005, 02:35 AM
Hideo Kijoma seems to like it. if the creator of MGS digs it, that's all that needs to be said:

Iwata also presented a select number of Japanese developers to discuss their feelings related to the controller - most notably Konami's Hideo Kojima, creator of the Metal Gear series, who told the audience that his initial reaction to the controller was simply to exclaim, "You've done it!"

"Even though it was a surprise to me at first, I quickly understood how it should be used," he commented. "This is exactly what I was looking for."

Dyne
09-16-2005, 02:40 AM
I love Kojima.

GameMaster
09-16-2005, 02:50 AM
This is the most innovative and amazing gaming device of the decade, HANDS DOWN.

The next generation console race is already over. Here you go Nintendo, the gold trophy for Revolution. Congratulations on blowing the competition completley apart into tiny little pieces.

Any next generation console with a conventional controller = pwned to the max, obsolete, worthless trash.

Typhoid
09-16-2005, 03:00 AM
I see many a childs face smacked, and many a lawsuit filed.

Crash
09-16-2005, 03:10 AM
better than many a 12 year old shouting racial profanities on xbox live....

how many law suits from that?

Typhoid
09-16-2005, 03:13 AM
better than many a 12 year old shouting racial profanities on xbox live....

how many law suits from that?


Gee, whats worse?


Someone shouting profanities, or a young kid going blind?



So your saying me shouting at you about your race is on par with me punching you in the face and poking your eye?

GameMaster
09-16-2005, 03:27 AM
Ok, we can't assume that violence will stem from Project Revolution Controller until it's released. If we could, than men would have never gone to the moon because people would've just assumed that it would've caused an alien war.

Typhoid
09-16-2005, 03:29 AM
Ok, we can't assume that violence will stem from Project Revolution Controller until it's released. If we could, than men would have never gone to the moon because people would've just assumed that it would've caused an alien war.


Well, I can assume on the basis that I've babysat 4 kids playing Gamecube before...with a normal controller they flail out as it is.

Give them a controller thats meant to be swung every which way for different purposes is like telling little bratty kids to smack eachother.

GameMaster
09-16-2005, 03:35 AM
Well, that depends. Was the flail intentional? If so, was it caused by an in-game factor or an outside factor? If it was caused by something unrelated to the video game, then Nintendo can't be held liable for any unjury or damage.

Typhoid
09-16-2005, 03:38 AM
Well, that depends. Was the flail intentional? If so, was it caused by an in-game factor or an outside factor? If it was caused by something unrelated to the video game, then Nintendo can't be held liable for any unjury or damage.


Kids getting worked up over playing Smash Bros. is pretty related. :p

Crash
09-16-2005, 03:46 AM
could a person sue a bat manufacturer for getting hit by a baseball bat? no....

It's all in the users hands.

Typhoid
09-16-2005, 03:48 AM
could a person sue a bat manufacturer for getting hit by a baseball bat? no....

It's all in the users hands.


Thats intentional.

If the bat flew out of the batters hands, and hit someone in the stands, that person could sue the staduim for not having nets up.

GameMaster
09-16-2005, 04:22 AM
In turn, I suppose the stadium could sue the net manufacturer's for not propose the sale of the nets prior to the accident. The process of suing is an infinite one.

Null
09-16-2005, 10:03 AM
Neat idea, and a cool looking device. dont love it, got some worries about it, but because its cool looking i dont hate it. lol

Again nintendo is most likely going to get the least 3rd party support, but i think by now nintendo understands this and doesnt mind.


my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?

Jonbo298
09-16-2005, 11:11 AM
Nintendo (not directly Nintendo but another company) actually started this with the NES.

Name the product that did and get a free gift from me :D

Null
09-16-2005, 11:13 AM
they shoulda just remade the damn powerglove with this new technology, so it worked like this and was wireless.

Then you coulda had the motion sensor like this has with the glove, but you coulda held an actual controller while wearing the glove!! BRILLIANT!

Jonbo298
09-16-2005, 11:53 AM
Gift for <3 Null :p

Professor S
09-16-2005, 11:58 AM
they shoulda just remade the damn powerglove with this new technology, so it worked like this and was wireless.

Then you coulda had the motion sensor like this has with the glove, but you coulda held an actual controller while wearing the glove!! BRILLIANT!

You beat me to it. This is the next powerglove (and I actually called it in an earlier thread), except this time Nintendo is banking their entire next gen system on it. Smart.

Not only that, but they are giving you an incomplete controller. You have to get "peripherals" for it if you want something as everyday as a thumb-stick. So they will charge you piece by piece if you want to put together a controller that will play most 3rd party games.

Speaking of third party... with Nintendo in 3rd place amongst console developers, are any of them going to want to develop games for this thing? Developing games is becoming more and more expensive, especially with what is expected from the next generation. This doesn't make any sense for the Western market. Oh, thats right. Nintendo doesn't give a crap about the Western market. I forgot for a second.

Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.

Xantar
09-16-2005, 12:18 PM
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?

There's nothing that says the motion sensing has to be on all the time. Maybe it's only on when you squeeze the trigger underneath. Then you can release the trigger and move the controller back to a neutral position whenever you want to, sort of like lifting up your mouse and putting it back in the center of the pad.

This is the next powerglove (and I actually called it in an earlier thread), except this time Nintendo is banking their entire next gen system on it. Smart.

They banked an entire handheld on a "gimmick," and it's doing just fine.

Not only that, but they are giving you an incomplete controller. You have to get "peripherals" for it if you want something as everyday as a thumb-stick. So they will charge you piece by piece if you want to put together a controller that will play most 3rd party games.


*cough*Gamecubecontrollerports*cough*

Developing games is becoming more and more expensive, especially with what is expected from the next generation. This doesn't make any sense for the Western market.

If you're saying that this will make development more expensive...I don't follow. How exactly do you know this will make developers have to spend more money? The programming for the motion-sensing of the controller is going to be just like for an analog stick with a third dimension added on. It's certainly not as expensive as requiring that all games made for it be rendered in HDTV regardless of whether the player actually has the setup.

Now there are a bunch of quotes by EA, THQ, Activision and Ubi Soft praising the Revolution and saying they will develop for it. But why bring those up?

Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.

There is significant evidence that many DS buyers are people who barely played videogames before. The DS is bringing in people from a new market just like Nintendo said it would. So I wouldn't say that Nintendo expecting us to buy a giant DS is a bad thing. Apparently, Metroid Prime: Echoes using the Revolution controller is a blast.

Oh, that's right. You don't believe in actually trying a device before deciding whether you like it or not.

Null
09-16-2005, 12:38 PM
Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.

this was one of the things i was worried about, that they'd pull a DS, and force this feature into every game, even where its not needed, just so they could show off the feature.

however the more i think about it, the more it seems they almost have no choice, without using that feature, they have a serious lack of buttons and piss poor pacment of them. so this feature pretty much needs to be used in every game. and i dont know if i like that at all...

some games it works, tennis would be neat, however might grow tiring after a while. however, hockey, i have no idea how this would be used in hocky without messing it up, crash mentioned somthing about passes and shots being random in current hockey games, which isnt true, if you turn off auto aim you can aim your shots, and passing was never random, and even more not random now with 2k6's icon passing. But aside from swinging this controller for a shot, i dont see how i could play hockey games on it. and thats just one of many types of games one would wonder how to use with it.

i'd honestly rather this cool feature of been a seperate thing you could buy for certain games, rather then basing the whole system off of it.




Xantar mentions the GC controller plugs, yes, but theres no mention that thoes will work on games outside of backwards compatable games. and even then, GC controller isnt the one i'd want to use for other gametypes. gamecube has that problem now that its controller layout isnt as good for all types of games.


And Xantar, for the motion sensing on FPS games, thats what i was asking, did they mention anything like that a way to lock it or turn it off for a moment so it doesnt sense a movment? or is that just an if and maybe speculation?

BreakABone
09-16-2005, 01:06 PM
Well for one, it looks like the analog add-on comes standard with the controller, I'm just assuming they made it detachable so that you aren't limited to it.

Second, i see that the controller has a lot of potential atleast in my eyes. At least more so than the other two console makers.

And I personally see this either expanding current genres or creating new ones. I mean its nice to have new ways to play, if nothing else, The Rev will be a fine alternative to one of the other consoles.

As for 3rd party support, it is a double-edge sword. It probably would mean a lack of 3rd party release (well except for the fact that you could get a normal controller shell, I would assume comes standard as well), but it also means that most 3rd party releases on the system will be a unique experience from the other 2 consoles. It just depends on how the developer implents it.

I don't see many genres it couldn't work in, if you think outside of the conventially. Though, I don't really see how it would play 2D fighters....

Xantar
09-16-2005, 01:13 PM
Ok, fine Null. Here you go:

Another device which will connect to the expansion port is a more traditionally designed controller, which will allow players to control the Nintendo back catalogue titles which the Revolution can play.

Source: GI.biz (http://www.gamesindustry.biz/content_page.php?aid=11573)

And Xantar, for the motion sensing on FPS games, thats what i was asking, did they mention anything like that a way to lock it or turn it off for a moment so it doesnt sense a movment? or is that just an if and maybe speculation?

It's speculation. No reason why they couldn't do it even if it's not built into the hardware. They could just write games that ignore motion when a certain button is pressed. The question is whether they do it.

DarrenMcLeod
09-16-2005, 01:17 PM
Xantar beat me to it. Here's an interview with Jim Merrick, that has a lot of good info.

http://www.eurogamer.net/article.php?article_id=60917

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.

Null
09-16-2005, 01:31 PM
Ok, fine Null. Here you go:



ug. going to be too many addons to buy for this controller, when it seems like a well made controller and this remote could do it all.

who knows, maybe the next nintendo will only release with a standard wireless donkey konga drums, and you have to buy the extra adapters for every other game to plug into that. lol.

but then again, if the motion sensor remote ends up being really good for certain games, then since x360 and ps3 are already wireless, this would be a very easy accesory to make for them.

just have to see how it all works out.


interesting tho, i thought crash woulda posted what this controller looks like just as he did for ps3 and x360. hehe

Dylflon
09-16-2005, 02:25 PM
Hmm.

Now I officially don't like any of the next gen system controllers.

Sadly, the one that pisses me off the least is the Xbox one and I have absolutely no intention of ever buying an Xbox.

Null
09-16-2005, 02:31 PM
Hmm.

Now I officially don't like any of the next gen system controllers.

Sadly, the one that pisses me off the least is the Xbox one and I have absolutely no intention of ever buying an Xbox.


i feel the same way, the xbox one does look the best out of all 3, ps3's is ugly as hell, but it verywell could be extremly comfortable like the GC controller. looks are simply a first impression, and first impressions dont always mean anything.

But what im hoping is this, for ps3 logitech makes thier cordless action for it too, because i just got that for my PS2, best controller i've ever used, perfect weight, nicely balanced, comfort of the GC controller, good layout of the ps2 controller.

Professor S
09-16-2005, 02:57 PM
Oh, that's right. You don't believe in actually trying a device before deciding whether you like it or not.

And the last time I checked, you didn't even have a Gamecube or modern Nintendo games or platforms... yet you throw your support behind them at every turn and attack anyone who dares criticize the great "N".

So I guess we're even.

Everyone have fun paying for a hand held thumb-stick to plug into your remote control so you can play 10-15 year old games that you downloaded for a fee. Great ideas. Nintendo roxxors my boxxors. Happy now?

My point, as you have avoided, is that Nintendo doesn't give a flying, flaming crap about the Western market. If they don't give a crap about me, I don't give a crap about them. I prefer to give my money and support to companies who show respect to my demographic, and don't rely on the reputation they earned years ago and continue to use to suck money from people.

And yes, the DS is doing just fine... when you add in the Eastern market. So is the Gamecube. But that has little to do with my point, does it?

Xantar
09-16-2005, 03:29 PM
And the last time I checked, you didn't even have a Gamecube or modern Nintendo games or platforms... yet you throw your support behind them at every turn and attack anyone who dares criticize the great "N".

Actually, I do in fact have a GameCube. I've had it for a year now. So the last time you checked was quite a while ago.

I prefer to give my money and support to companies who show respect to my demographic, and don't rely on the reputation they earned years ago and continue to use to suck money from people.

Right. And what exactly is your demographic? The "don't change anything" demographic? Because surely it's not the "people who like lots of first person shooters" demographic. People who have actually tried the Revolution controller on a modified version of Metroid Prime are saying that it works even better than a mouse and keyboard.

By the way, the available attachment for a traditionally designed controller—which is to say one with four face buttons and some shoulder buttons and two analog sticks and so on—was specifically designed so that third parties could use it for porting as well as to play backwards compatible games. Since I know you're literate, I'll assume that you haven't totally missed the ball and think that Nintendo's only selling point is backwards compatibility.

And yes, the DS is doing just fine... when you add in the Eastern market. So is the Gamecube. But that has little to do with my point, does it?

Actually, the DS is doing fine in the U.S. as well. And Europe. That counts as "western," doesn't it? Look up some numbers some time. The PSP is getting a lot of buzz because it's new, but it hasn't managed to throw Nintendo off its throne just yet.

My point, simply put, is that just because the Revolution resembles the DS in some way and has what you think is a "gimmick" doesn't make it bad.

Dylflon
09-16-2005, 03:55 PM
Hey guys, let's argue about video game consoles/companies/controllers!

Typhoid
09-16-2005, 04:05 PM
Hey guys, let's argue about video game consoles/companies/controllers!

Okay!


While we're at it can we also throw in some heated debate about world leaders and about how they are doing things wrong because we, as members of an internet forum are in the right position to judge decisions such as that?

Dylflon
09-16-2005, 04:12 PM
Okay!


While we're at it can we also throw in some heated debate about world leaders and about how they are doing things wrong because we, as members of an internet forum are in the right position to judge decisions such as that?

Okay! Gamecube? Don't you mean LAMEcube? lol!!11

PS3 controllers look like bananas omfg

liek...microsoft 4 lyfe, guyz. But bill Gate is all like, i want all your money so we shud liek, kill him and everyone cna share his mony 2 buy xboxs lol.

also, Bush sux nuts olol!

Typhoid
09-16-2005, 04:15 PM
Okay! Gamecube? Don't you mean LAMEcube? lol!!11

PS3 controllers look like bananas omfg

liek...microsoft 4 lyfe, guyz. But bill Gate is all like, i want all your money so we shud liek, kill him and everyone cna share his mony 2 buy xboxs lol.

also, Bush sux nuts olol!


But omfgzzz!!!!!!! Revolution is like so totally awesome, i havent played any of the threee systems yet but I'm forming a completely biased opinion on the fact I have liked the last system so that obviously means everything!!!!1!!!!

Microsoft? you mean MicroSHAFT!?!?!? LOLZZZ!!!!!! Bill Gates will get pwnd by Nintendo cuz Nintendo is lyke towtallie my god!!! LOLZZ!!!!!!!

Dylflon
09-16-2005, 04:16 PM
Brun olol!

Professor S
09-16-2005, 04:30 PM
Xantar, I had big post planned in response, but instead I'll make one simple request:

Please find three posts you've made in which you are critical of anything Nintendo does. I'll be shocked if you find one.

Stonecutter
09-16-2005, 05:22 PM
I fully believe that within 18 months of Rev's launch, the majority of the system's games will be played with a Wavebird.

DeathsHand
09-16-2005, 05:32 PM
By the way, the available attachment for a traditionally designed controller—which is to say one with four face buttons and some shoulder buttons and two analog sticks and so on—was specifically designed so that third parties could use it for porting as well as to play backwards compatible games.

I guess a controller extention like that would be swell, but remember Revolution has ports for Gamecube controllers..... So... They could just use that :>

Though I assume they will eventually stop selling those in stores, and will move on to any potential controller extensions..

Xantar
09-16-2005, 06:08 PM
Xantar, I had big post planned in response, but instead I'll make one simple request:

Please find three posts you've made in which you are critical of anything Nintendo does. I'll be shocked if you find one.

Your point being? I've never claimed to be impartial. I'm a Nintendo fan. I'm perfectly willing to say that their marketing sucks and they tend to whore out Mario, but I also like their games and have always liked them and don't see any reason why I'll stop.

Meantime, if you don't want to actually answer any of my points, and want to hide behind ad hominem attacks all the time, that's fine. It's not as if I was trying to change your mind or anything.

I guess a controller extention like that would be swell, but remember Revolution has ports for Gamecube controllers..... So... They could just use that :>

That's true, although I get the impression from Jim Merrick that he would like the "non-revolutionary" controller to plug in to the motion-sensing remote control device so that you can have your regular control and motion sensing at the same time.

Although since none of us has three hands, I'm not sure exactly how that's supposed to work. Maybe you could just give the motion sensor part to a second player?

Null
09-16-2005, 06:29 PM
have they mentioned whether the 'extentions' and the remote itself need batteries or just the remote?

Typhoid
09-16-2005, 06:30 PM
have they mentioned whether the 'extentions' and the remote itself need batteries or just the remote?


Have they mentioned if they will need special Nintendo brand batteries?

Null
09-16-2005, 06:32 PM
Have they mentioned if they will need special Nintendo brand batteries?


they said sony brand batteries and batteries bought by bill gates will not work in it.


perhaps the other part (analog stick part) needs batteries too, but it may need an extra 'extention' to hold the batteries

Jason1
09-16-2005, 08:13 PM
my question for FPS type games tho is this... with a mouse when you look say to your left, you can pick the mouse up and center it again, but if you move this controller to look left, and you want to center it, moving it to the right is going to make you look to the right in the game again. isnt it? what if i want to turn a corner and go straight again. how is the controller going to know im not trying to turn to the right again?

Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.

Teuthida
09-16-2005, 09:07 PM
That's true, although I get the impression from Jim Merrick that he would like the "non-revolutionary" controller to plug in to the motion-sensing remote control device so that you can have your regular control and motion sensing at the same time.

Although since none of us has three hands, I'm not sure exactly how that's supposed to work. Maybe you could just give the motion sensor part to a second player?

I think the non-rev controller with have the standard button layout (four face buttons) or possibly six buttons for N64 games (and 2D fighters :)) Tthe GCN controller ports are probably there purely for GCN games since some might be a bit more difficult to play on a standard controller.

Xantar
09-16-2005, 09:09 PM
I don't normally like IGN very much, but this (http://cube.ign.com/articles/651/651559p1.html) was pretty informative. Note that the picture of the controller "shell" is not an official image, but it's what IGN thinks it will look like based on what they've heard. I have to say that if it's accurate, that makes a whole lot more sense than what I thought it would be (a regular controller attached to the freestyle unit by a cord). In fact, it means that now you have a traditional controller which you can also tilt and rotate for commands. Pretty neat.

IGN also says that they don't know what batteries the controller uses. I personally really hope Nintendo goes with rechargeable batteries.

Jonbo298
09-16-2005, 10:20 PM
I think nintendo will use the Lithium Ion batteries. For a controller like this, you have to.

Typhoid
09-16-2005, 10:28 PM
I think nintendo will use the Lithium Ion batteries. For a controller like this, you have to.


For everything else, there's Mastercard.























(Sorry, I felt that sentence sort of had a Mastercard commercial feel to it.)

Teuthida
09-16-2005, 10:39 PM
http://gamecubeguy.com:8080/mailbag/revcon2.jpg

Null
09-16-2005, 10:50 PM
Whats to say it wont operate just like a traditional Analog thumb stick, only in 3d? That is, why couldnt the "Centered" Position be whenever you have it pointed toward the middle of the screen. That way, if you deviate in any direction from center, the "gun" will move likewise. There will of course be a point where the gun cannot be moved any further from center, meaning that in a FPS game, you wont be able to turn completley around using only the pointer, you'll have to use the analog stick extension for that. This also makes sense in that, if your facing an enemy that is toward the right side of the screen, you could not touch the analog thumb stick at all, and simply move your gun using the pointer. Your character didnt actually turn any, his arms simply aimed the gun in the desired direction. There's really no other way to describe it, it should make perfect sense, its genius really.

thats not how FPS games work tho, and im sure it wont be how this works. a traditional fps, be it pc or console, the cursor is always centered. you'd look up down left right. but in a fps, looking also turns your body, thats why the gun is always where it is.
analog stick would be move foward, move backwards, strafe left, strafe right... it would be EXTREMELY awkward. not to mention slower, whenever you want to turn a corner you'd have to wait while the analog stick turns your whole body? no. What your saying is more of a shooting gallary, where screen stays and you aim at different parts.

in a fps, if the analog stick turn (as your method says) turns left right and steps foward and backwards, and the crosshair moves on the screen to what your point at. What controls if you look up on a ledge above you, or look down if your standing on a cliff or platform? Thats why a FPS the crosshair stays centered and you look where you want.



it has to be more of xantars method, where you hold a button down to make it tell your moving it, then let the button go and it doesnt sense movment afterwards (or the other way around.)

Teuthida
09-16-2005, 11:13 PM
http://www.4colorrebellion.com/media/pics/sept/skin02.jpg

Professor S
09-17-2005, 12:00 AM
Yes, I do like beer. In fact I'm having one right now.

Teuthida
09-17-2005, 12:24 AM
http://i7.photobucket.com/albums/y267/does-not-exist/wooden-revolution-controller.jpg

Everything looks better in wood.

GameMaster
09-17-2005, 01:52 AM
I'm most excited about trying out the Project Revolution Controller simply because it's radically innovative and different. Me and my friend are really curious to see how Super Smash Bros. will operate under this amazing new device.

Teuthida
09-17-2005, 02:18 AM
The leading developers of HAL have led us to believe that the next installment of Super Smash Bros. works exceedingly well with the Project Revolution Controller of which was recently unveiled to the public. I quiver with anticipation at the sheer wonderment and sense of immersion such an experience will brandish. More details on the marvelous pairing of game and device should be expected in the coming months.

Jonbo298
09-17-2005, 06:24 AM
Now that we know the controller and the fact its not as "Possibly Revolutionary" as we expected, lets get Nintendo to hurry up and settle on a real name :p

Only reason I said not as revolutionary is because of the fact Power Glove did something similar ;)

BreakABone
09-17-2005, 12:45 PM
Nintendo is expecting you to buy a giant DS. A system based on a gimmick. And you know what, the Nintedroids in this hemisphere probably will.

Its just weird, I mean Nintendo seems to bank most of the controllers on gimmicks or devices that have never been tried before in the console sector.. of course that has never worked out for them...

I mean the D-Pad on the NES controller went the way of the dodo

The shoulder buttons on the SNES controller, never to be seen again.

The trigger button, the analog stick and the rumble feedback on the N64.... no one knows what happened with that.

A wireless controller that actually worked and became the standard for the console... yeah good thing all controllers this gen are wired.

http://www.axess.com/twilight/console/index.html

I mean just look at this chart to see how many controllers were influenced by Nintendo's "gimmicks" You may not see them as gimmicks now because they are standard, but they had to start somewhere.

Stonecutter
09-17-2005, 01:00 PM
Yes, I do like beer. In fact I'm having one right now.


See if you can find some of this stuff next time you're at an actual liquor store

http://www.binnys.com/search/add2cart.cfm?prodid=821762&pt=3

Null
09-17-2005, 01:15 PM
Its just weird, I mean Nintendo seems to bank most of the controllers on gimmicks or devices that have never been tried before in the console sector.. of course that has never worked out for them...

I mean the D-Pad on the NES controller went the way of the dodo

The shoulder buttons on the SNES controller, never to be seen again.

The trigger button, the analog stick and the rumble feedback on the N64.... no one knows what happened with that.

A wireless controller that actually worked and became the standard for the console... yeah good thing all controllers this gen are wired.

http://www.axess.com/twilight/console/index.html

I mean just look at this chart to see how many controllers were influenced by Nintendo's "gimmicks" You may not see them as gimmicks now because they are standard, but they had to start somewhere.

nintendo didnt start wireless, not by a long shot, they were just the first one of the 3 who make consoles to use it 'officially'.

and its arguable whether they came up with some of the others first. But thats beside the point. theres a huge difference between things that were made/invented because they were needed, and ones that were gimmicky and unneeded.

nintendo has invented many things, but remember they also made a few other things... (virtual boy, power glove...)

[edit, pictures link doesnt work]

BreakABone
09-17-2005, 02:53 PM
nintendo didnt start wireless, not by a long shot, they were just the first one of the 3 who make consoles to use it 'officially'.

and its arguable whether they came up with some of the others first. But thats beside the point. theres a huge difference between things that were made/invented because they were needed, and ones that were gimmicky and unneeded.

nintendo has invented many things, but remember they also made a few other things...

http://www.gucomics.com/comics/gu_20050916.jpg

I never claimed they started wireless, they were the first ones to make an official one that actually worked and in many ways replace the original controller.

And you say needed, but who say they were. I mean the D-Pad wasn't need there wasd a way to control characters before hand. The shoulder buttons weren't needed, just add more face buttons, the Genesis one had 5 face buttons. Rumble feedback.. same deal...

The fact is you think they are important now because they have been proven to be important. I say give the new controller a chance to show it is needed and not just some gimmick.

Canyarion
09-17-2005, 03:22 PM
I can honestly understand Nintendo here.

They think of motion sensing control, want to put it in a controller, realise that at times a controller isn't really very handy, so they seperate the 'pointer' and the controller for practical reasons. The controller will also become standard (in my opinion, and I think Nintendo will realise this as well before the release).

I can see this become a well appreciated console, especialy as a second one next to your PS3 or XB360.

I wonder if we will also get a headset. Perhaps even goggles. Imagine, it would make things complete. :)

And I just had to post here about this. BTW for those who are interested, I'm doing better now, but I still want her back (never thought I'd be one of those pathetic guys :unsure: ).

Null
09-17-2005, 04:11 PM
I never claimed they started wireless, they were the first ones to make an official one that actually worked and in many ways replace the original controller.

And you say needed, but who say they were. I mean the D-Pad wasn't need there wasd a way to control characters before hand. The shoulder buttons weren't needed, just add more face buttons, the Genesis one had 5 face buttons. Rumble feedback.. same deal...

The fact is you think they are important now because they have been proven to be important. I say give the new controller a chance to show it is needed and not just some gimmick.


there was others that worked just as well and replaced the original. they just wernt made by the same company, thats the only difference.

i say they were, nintendo themselves said they were. if you can find back where they intereviewed nintendo about the analog stick, they explained how they came to that result, they had made the 3d mario game and said they needed a better way to control him rather then the D pad.

and im sure for shoulder buttons it was needed to find a way to get extra buttons that wouldnt be too complicated, there ya go. these types of innovations came on thier own. they were made when they were needed.

this new controller comes from nitnendos ODD thinking that controllers are getting too complicated, and too many buttons. i dont find anyone complaining that controllers are too complicated, many would like a couple more buttons infact.


this controller would be a blast to try out on certain games, but im sorry, i know for a fact i'd grow tired of it. somtimes i'd want to just lie back on the couch and play, not wave my arm all around. maybe depending on where i am i dont have room to swing it like a bat to hit the baseball.

this remote would be a great idea..... as an accessory, i think nintendos at a stronge dissavantage now by basing thier entire system on it.

Xantar
09-17-2005, 04:24 PM
this new controller comes from nitnendos ODD thinking that controllers are getting too complicated, and too many buttons.

Or maybe Nintendo wants to have true three dimensional control for the next Mario game. They wouldn't exactly tell us that right now, though.

In any case, I would rather have Nintendo trying new things and have some of them ending up as mere gimmicks than try nothing new at all.

i dont find anyone complaining that controllers are too complicated, many would like a couple more buttons infact.

Because as everyone knows, the people that Null talks are representative of the entire world.

Seriously. Hand your controller over to someone who hasn't played very many videogames in their life and watch how quickly they lose interest. I remember a few girls at Swarthmore who were actual basketball players. They quickly lost interest in basketball videogames because there was too much, "Wait. Which button is pass?"

somtimes i'd want to just lie back on the couch and play, not wave my arm all around. maybe depending on where i am i dont have room to swing it like a bat to hit the baseball.


I find it interesting that you know for a fact that you will grow tired of the controller. Meantime, everybody who has actually tried it has had nothing but good things to say about it. One even went so far as to explain that you only need little wrist movements to control the FPS Metroid demo, and the controller is really light to begin with. He didn't find it to be a chore at all. I'm sure somebody must have posted a link to it somewhere (right? Hasn't somebody done that yet?).

I'm not saying I love it and know that I will have a blast playing with it for hours on end. But frankly, I trust first-hand accounts a whole lot more than I trust your unfounded opinion. You should too.

DarrenMcLeod
09-17-2005, 05:05 PM
Fans are already designing addons they expect to see... pretty nifty:

http://img.photobucket.com/albums/v471/jynx123/revowheel.jpg

http://img.photobucket.com/albums/v471/jynx123/revogun.jpg

Crash
09-17-2005, 05:26 PM
http://cubemedia.ign.com/cube/image/article/651/651559/understanding-the-revolution-controller-20050916041026412-000.jpg


damn, you can do a lot with this thing.

Teuthida
09-17-2005, 05:54 PM
I find it odd that the attachment wouldn't make use of any of the buttons on the free-hand controller...what with the repeating buttons and all...two D-pads, two A's. I just hope the button layout won't use that cube's one like IGN's mockup.

Jason1
09-17-2005, 06:46 PM
Oh my, that gun one looks awsome...although, how would you move? I mean, it would be perfect for a duck-hunt update or something of that sort, but wouldnt work for an actual FPS...

thatmariolover
09-17-2005, 07:10 PM
Oh my, that gun one looks awsome...although, how would you move? I mean, it would be perfect for a duck-hunt update or something of that sort, but wouldnt work for an actual FPS...

Unless the addon provided another port for another addon like a thumbstick.

DarrenMcLeod
09-17-2005, 07:17 PM
For a really good read with Jim Merrick:

http://www.gamesradar.com/news/default.asp?pagetypeid=2&articleid=37344&subsectionid=2504

A lot of good stuff discussed.

Null
09-17-2005, 07:24 PM
blah blah blah


sorry, didnt mean to insult your mother with what i said. :rolleyes:




when did i say the entire world? i said everyone i know. read more, assume less.

the controllers get handed over to ppl who dont play games at all ALL the time. kids are growing up on playstation and xbox n64/gamecube controllers. they never played before, i dont see them losing interest.


and yes i can know for a fact i'd grow tired of it, as i said, and all the reports are saying, its great fun, and i said it would be great fun to try. will i grow tired of it after a while tho? yes, i dont want to have to use a motion sensor all the time. for some games once and a while it would be fun.

you find it funny how i can express my opinion without trying it? i find it funny how you can throw full backing into it, and feel they can do no wrong without trying it.

Teuthida
09-17-2005, 07:46 PM
I will not be satisfied until I can play games purely with my brainwaves. The freehand is a good deal closer to real immersion; a mere stepping stone towards what games will become. I say to Nintendo: thank you.

Swan
09-17-2005, 07:57 PM
I will not be satisfied until I can play games purely with my brainwaves. The freehand is a good deal closer to real immersion; a mere stepping stone towards what games will become. I say to Nintendo: thank you.
Imagine playing a game that is controlled by blinking.

Jonbo298
09-17-2005, 08:03 PM
The classic controller is important for us for our virtual console games. When I'm playing my favourite game - the N64 version of Goldeneye - it's built for that kind of controller.

Could you imagine playing Goldeneye with an N64'esque controller "shell" and having butter smooth framerates and not the lag we all experienced back in the day? That alone is enough for me to download the games :D :D

Xantar
09-17-2005, 10:36 PM
you find it funny how i can express my opinion without trying it? i find it funny how you can throw full backing into it, and feel they can do no wrong without trying it.

I'd reply to this if I had some idea of what in the world you just said. I think you're stretching here. You may as well call it a rest.

Null
09-17-2005, 11:13 PM
I'd reply to this if I had some idea of what in the world you just said. I think you're stretching here. You may as well call it a rest.



haha, you know exactly what im talkin about, because im not the only one whos pointed it out.


but ok. we'll just stop then. ;)

One Winged Angel
09-18-2005, 12:58 AM
I have a feeling this is going to be incredibly successful in Japan.

bobcat
09-18-2005, 03:22 AM
I have a feeling this is going to be incredibly successful in Japan.
share this feeling with us please.....

Canyarion
09-18-2005, 09:52 AM
Oh yeah, something that I have to share: Have some faith in Nintendo.
To Null (hi) and others that were worried about how the turning will work: they'll get it right. It's pretty silly to think Nintendo is going to suffer from simple mistakes like that.

When I imagine the next Mario, I picture myself a huge team of gaming experts experimenting for years with new ways to play games. Do you really think they'd go through with this controller if they can't make a proper game on it? :rolleyes:

Jason1
09-18-2005, 03:23 PM
Oh yeah, something that I have to share: Have some faith in Nintendo.
To Null (hi) and others that were worried about how the turning will work: they'll get it right. It's pretty silly to think Nintendo is going to suffer from simple mistakes like that.

When I imagine the next Mario, I picture myself a huge team of gaming experts experimenting for years with new ways to play games. Do you really think they'd go through with this controller if they can't make a proper game on it? :rolleyes:


Good point. Think about it, has Nintendo ever screwed up a controller? I mean theyve screwed up in other ways, but their controllers are always great.

Teuthida
09-18-2005, 05:48 PM
I like this mockup better than IGN's. Makes more sense.

http://i7.photobucket.com/albums/y267/does-not-exist/classic-style-revolution-controller.jpg

What if Nintendo were a weapons company instead of a game company? They'd always be coming up with new and innovative ways to kill people. "We've always felt the gun is too complicated. People don't like to shoot others because of the large number of buttons." Iwata would say.

gekko
09-18-2005, 06:29 PM
More sense? Hardly. You'll end up with Sony's retarded primary d-pad setup, which Nintendo realized from the start is backwards. You also have no way to connect the shell to the controller, since the connection is at the bottom.

Jonbo298
09-18-2005, 06:45 PM
gekko has a point about the connection ;)

The Duggler
09-18-2005, 07:00 PM
The pointer would also be unsuable and the handles would be obstructed by those corners

DarrenMcLeod
09-18-2005, 07:37 PM
Could you imagine playing Goldeneye with an N64'esque controller "shell" and having butter smooth framerates and not the lag we all experienced back in the day? That alone is enough for me to download the games :D :D
And since there are no C-Buttons, perhaps we could call the CStick the CButtons, and get dual analog controls (since I doubt we could use the pointer for it).

Teuthida
09-18-2005, 09:24 PM
More sense? Hardly. You'll end up with Sony's retarded primary d-pad setup, which Nintendo realized from the start is backwards. You also have no way to connect the shell to the controller, since the connection is at the bottom.

So let's have two D-pads and two giant A buttons visible with half of them usable? If you recall, this classic-style controller is more for the retro games than anything else. GameCube's button layout makes no sense for those days. And why have one like IGN's if they have GC ports anyway to use those controllers? I'm sure Nintendo is smart enough to have games work depending on what attachment is being used. Using the classic-style controller? Then it's calibrated to work on its side. As for the port, that could easily be manipulated to work. Just add some more to the controller or not have it stick in as much, or hell, have a wire. I didn't say this mockup was perfect. Just better than IGN's. It integrates the free-hand controller better.

gekko
09-18-2005, 09:39 PM
The shell is not designed for the downloadable games, it's designed for ports and modern games not designed to be controlled with motion. The point of including the remote is to save money because the remote already contains a power source and the wireless antenna. It will also allow for the use of the pointer and tilt sensors.

bobcat
09-19-2005, 12:13 AM
I feel the need for some change in the consoles I buy. I must admit I am becoming a bit bored with consoles, I welcome Nintendo's decision to try something different.

Jonbo298
09-19-2005, 12:45 AM
And since there are no C-Buttons, perhaps we could call the CStick the CButtons, and get dual analog controls (since I doubt we could use the pointer for it).

*ahem* Nintendo or someone else did mention the fact Nintendo will most likely release controllers respectable to their console parts (ie: N64'esque controller for Rev thats wireless, etc...)

manasecret
09-19-2005, 01:44 AM
I feel the need for some change in the consoles I buy. I must admit I am becoming a bit bored with consoles, I welcome Nintendo's decision to try something different.

I agree, though now that I think that, I wonder if I really thought that before this Revolution was revealed. I mean, would I have become bored with consoles (or thought I was) if Nintendo didn't do this? Would I have become bored (or thought I was) if I didn't like Nintendo like I do? Is me liking Nintendo so much a result of why I'm bored with consoles, ie. I like change? Does it matter? :) Hmmmmmm....

thatmariolover
09-19-2005, 02:40 AM
I'm not trying to bring anybody down or anything. But if Nintendo's "Emulation" continues in the same way it has for the Zelda Collectors discs that have been released on Gamecube, I expect no graphical upgrades (not even texture or sprite filtering) and no framerate improvements. Expect 15-30 frames a second and blurry textures on your Revolution while playing Zelda 64.

I am. That way I'll be pleasantly surprised if they do some actual work on the emulators and I won't be overly disappointed if they don't.

Jonbo298
09-19-2005, 03:57 AM
If enough people bitch about the fact there's no improvement to fps in N64 games, Nintendo may do something about that since people are paying for it ;)

Canyarion
09-19-2005, 11:13 AM
Does anybody know how the 'pointer' works? I think it contains 3 transmittors that are being 'read' by the thing you put on your TV. But my question is, does it have to get a visual? Is it like infrared, where anything in it's way will break the connection?

I highly doubt it, but why then does that pointer have that glassy thing on the front? Why will we have to place the reader on or near our TV and why isn't it just built in the Revolution?

It's funny that the pointer doesn't even contain ANY gyroscopic technology. :D

Jonbo298
09-19-2005, 12:06 PM
It uses bluetooth signals. It has a shorter range then say...the Wavebird controller but you shouildnt be like more then 30 feet away from TV anyways :p

Null
09-19-2005, 01:38 PM
Does anybody know how the 'pointer' works? I think it contains 3 transmittors that are being 'read' by the thing you put on your TV. But my question is, does it have to get a visual? Is it like infrared, where anything in it's way will break the connection?

I highly doubt it, but why then does that pointer have that glassy thing on the front? Why will we have to place the reader on or near our TV and why isn't it just built in the Revolution?

It's funny that the pointer doesn't even contain ANY gyroscopic technology. :D



im rather confused on this myself.... i just read something a bit ago and the site said...

"A glossy section of the top of the controller houses a transmitter--much like any remote would have--that was used extensively in the demos we saw. The signal from the unit is picked up by sensors you'll place near your television, which will then reflect your actions on the screen. "


isnt that pretty much exactly how the powerglove worked?

im hoping that site is just mistaken. (bout placing sensors near your tv i mean)

DarrenMcLeod
09-19-2005, 04:37 PM
im hoping that site is just mistaken. (bout placing sensors near your tv i mean)
Nope. Most every place says that there'll be a sensor you put near your TV, but no design has been shown as the design for it is not final.

Jonbo298
09-19-2005, 04:44 PM
Read above please

BreakABone
09-19-2005, 05:43 PM
http://www.next-gen.biz/index.php?option=com_content&task=view&id=1084&Itemid=2

Well, I think this is a good read. Like the title states, there is some skepticism and what have you, but there is also a lot of praise for Nintendo, in atleast trying to think outside the box.

Null
09-19-2005, 07:24 PM
well its not just about them thinking outside this box. this is something they almost have to do. if they just release another console like 360 and ps3, and try to compete that way, more then likely it would just end up like it is now. somehow they have to take a risk (good or bad) and go a different route.

DeathsHand
09-19-2005, 10:45 PM
Uh oh, guys!
Someone has already stolen Nintendo's innovative idea! (http://www.vrealities.com/P5.html)

LOLOLOLOLOLOLOLOLO!L1L!lO

And so on...

GameMaster
09-19-2005, 10:54 PM
Uh oh, guys!
Someone has already stolen Nintendo's innovative idea! (http://www.vrealities.com/P5.html)

LOLOLOLOLOLOLOLOLO!L1L!lO

And so on...

ZOMG!!11!!

Power Glove rip-off!

http://img177.imageshack.us/img177/310/57aa19fc2aae674131902a7315012e.jpg

DeathsHand and Non-Dusk are one and the same!!!111!!

DarrenMcLeod
09-20-2005, 01:21 AM
I love the powerglove...it's so bad.

Anyways, there's a nice article on NextGen.biz where they interview different people in the industry for their response, and does so in a completely unbiased way (takes both the good and the bad). Very interesting:

Michel Ancel
Game Designer, Ubisoft
Creator of Rayman, BG&E and King Kong

I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It’s simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas.

Whole article: http://www.next-gen.biz/index.php?option=com_content&task=view&id=1084&Itemid=2

DeathsHand
09-20-2005, 01:33 AM
ZOMG!!11!!

Power Glove rip-off!

http://img177.imageshack.us/img177/310/57aa19fc2aae674131902a7315012e.jpg

DeathsHand and Non-Dusk are one and the same!!!111!!

Yeah it's a power glove ripoff (some of the team members who worked on the P5 also worked on the original power glove), but in a way the revolution controller has the same idea (minus the glove)...

Except the original power glove detected the motions with sound, whereas this one works with infrared (I think) sensors, and in 3D space... Somewhat more similar to the Rev controller than the original was...

It's also like 3 years old...

I'm just trying to rain on the Nintendo fan's "GO GO INNOVATIVE NINTENDO!" parade... As a follow-up to my intellivision D-pad and Vectrex analog stick post...

Because it's how I get my kicks...

BreakABone
09-20-2005, 09:49 AM
I love the powerglove...it's so bad.

Anyways, there's a nice article on NextGen.biz where they interview different people in the industry for their response, and does so in a completely unbiased way (takes both the good and the bad). Very interesting:

Michel Ancel
Game Designer, Ubisoft
Creator of Rayman, BG&E and King Kong

I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It’s simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas.

Whole article: http://www.next-gen.biz/index.php?option=com_content&task=view&id=1084&Itemid=2

Its the same interview I linked to like 4 posts above you. :p

http://lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html

Here is another interesting article.. or so I've been told.

Neo
09-26-2005, 12:56 PM
So do you guys think this is going to take off and become successful? Will 3rd parties flock to design games around this controller?

Consider the recent trend of releasing a game on multiple consoles in order to increase your profits. Why would a company develop a game that can never be ported to another system? Companies may show interest in it now but when all is said and done will they actually make games for it?

I suppose that at least some of the games could be complete games in their own right in that they are not designed around the use of a specific controller. An FPS with a wand may also work fine with a standard controller.

I see many companies playing the waiting game to see if Nintendo can actually make successful games for the Revolution. Once they realize what is possible they may be willing to give it a go.

DarrenMcLeod
09-26-2005, 02:55 PM
Cube didn't get much 3rd party stuff to begin with. There's the extra "shell" for ported games.

I think it'll be alright.

GameMaster
09-26-2005, 03:15 PM
There's not going to be any problems. There's a simple law of business that everyone knows and that's that people love to buy new, unheard of products. Develeopers will swarm around this device because they know it's going to be raking in piles of cash. Only a loser company wouldn't make it their first priority to make games Revolution compatible. And to those companies, I offer a big giant laugh followed by an "in your face".

Dyne
09-26-2005, 04:20 PM
At first I thought it would end up in the category of Gamecube/GBA compatibility - A few good games from famous franchises - but in the end not that much of a profitable run.

But now that they're starting this innovation from the get-go, I think it'll be like the Dreamcast. Except successful. Nintendo has the money to back this thing up whereas Sega didn't really, for the Dreamcast.

PS3 and Xbox 360 better be afraid. They're in the same class. There's going to be the Revolution, and the others.

Such is a revolution.

Neo
09-26-2005, 05:36 PM
I'm hoping the controller will be like the iPod... the latest gadget that everyone MUST own.

GameMaster
09-26-2005, 05:40 PM
The Revolution controller will become a common item, seen in subways on the way to work, in the backback of a young student persuing high education at his university, and even around the necks of older folks at the local swim club. Video games will be mainstreamed into everyday life. Wives will cut the family's dinner vegetables with a Revolution, dentists will clean their client's teeth with a Revolution, and local firemen will exstinguish a fire with the aid of a Revolution.

DeathsHand
09-26-2005, 06:31 PM
The revolution shall return Nintendo to the glory days of the SNES!

GameMaster
09-26-2005, 06:52 PM
A console so fantastic, it will return Nintendo to the glory days of handmade hanafuda cards! Video games around the world will be tossed from their shelves and adopted by trash cans everywhere! Long gone will be the days of children's eyes being illuminated by the flash and bang of their TV screens. And in this wake of realization, the computer and internet shall fall as well. The joy of paper and toys returns! Down with electronics!

The Duggler
11-02-2005, 05:51 PM
Look at this, looks legit, but I doubt it: http://www.playbomb.com/2005/11/01/18/nintendo-fortonafuturna-not-vr-but-cool/

Krypton
11-02-2005, 06:49 PM
I don't even get these new nintendo consoles.

Swan
11-02-2005, 11:31 PM
I don't even get these new nintendo consoles.
What do you mean by that?

Like you don't understand or you don't buy them?

Teuthida
11-03-2005, 12:20 AM
http://www.restless-youth.com/media/wallpaper/nintendo02.jpg

It's all about the telephone.

jeepnut
11-03-2005, 09:07 AM
http://www.restless-youth.com/media/wallpaper/nintendo02.jpg

It's all about the telephone.

Did you just take that picture while you were playing SMB?

Krypton
11-03-2005, 03:44 PM
What do you mean by that?

Like you don't understand or you don't buy them?

I just dont really get how you're suppose to play the revolution.

GameMaster
11-03-2005, 04:12 PM
The Revolution will be more of a free-form type system. In that actions and gameplay will involve the expression of hand and arm movement.