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Jason1
08-03-2005, 08:22 PM
Taken from IGN http://cube.ign.com/articles/638/638879p1.html


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Metroid Prime 3 Details Emerge
Will complete a trilogy, stay in first-person and make use of the Revolution controller. More inside.
by Matt Casamassina
August 3, 2005 - Nintendo showcased a brief glimpse of Metroid Prime 3, the next installment in the popular franchise, during last May's Electronics Entertainment Expo in Los Angeles. But the company's quick video of the game revealed next to nothing and it has remained silent on the subject ever since.


But some news on the anticipated Revolution-bound sequel is finally starting to hit. Nintendo's official Metroid series site, Luminoth Temple, recently conducted an interview with MP3 developer Retro Studios. Although details on the game were still scarce, some interesting factoids were nevertheless confirmed.
Retro acknowledged that Metroid Prime 3 would bring the trilogy to an end. "The plot of Prime 3 is about closure, told against the backdrop of an epic struggle," Retro revealed.

Once more, Samus Aran's adventure will take place in first-person mode. "We don't plan on using a third-person camera for the times when Samus is in a suit," the company confirmed.

The mysterious material Phazon will again play an integral role in the adventure. Aran will this time battle Metroid enemies and other, completely new threats, according to the studio.

The game will be enhanced by way of Nintendo's new controller for Revolution. "We plan on taking advantage of a number of new features in the Revolution, including the controller," the developer said.

Although Nintendo has downplayed the raw processing power of Revolution, saying that it has designed the console to be small, quiet and affordable, Retro seems confident that it will be able to take the franchise to new visual heights. "The 'engine' [we developed] underwent drastic improvements between Metroid Prime 1 and 2, and will see even more between 2 and 3," the company stated. "Our engineers are a very talented and dedicated bunch, and they're constantly looking for ways to make our games run smoother with more detail."

Music production on the game has yet to begin, but Retro confirmed that famed composer Kenji Yamamoto, responsible for the moody music in the first two games, will be returning for Prime 3. "We hope to take the music into some new directions for this title, and there's no doubt Mr. Yamamoto is going to relish the challenge," it said.

And finally, good news for fans of Andrew Jones, the talented Retro Studios artist who created some of the compelling concept art that helped define the game's style and ambience. Though recent rumors suggest he left the company, Retro confirmed that he is, in fact, lending his talents to the new project.

Metroid Prime 3 is set for to hit Revolution sometime in 2006. Stay tuned for more as it develops.

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Well its nice to finally hear some news on a revolution title.

Crash
08-03-2005, 09:21 PM
news? Why do they keep teasing us with this stuff?

Tell me what's so revolutionary!!!!!!!!

DeathsHand
08-03-2005, 09:57 PM
MP1 was ok, never played MP2...

But what I wanna know is why does everything nowadays have to be part of a trilogy? I mean even things that don't even seem trilogy-esque...

Onimusha... Metal Gear Solid... Metroid Prime...

*scratches head*

Xantar
08-03-2005, 10:36 PM
It's not just videogames. The movies are doing it, too. The next X-men movie will probably be the last one. Batman is set to be a trilogy. And of course, we had The Matrix which was apparently conceived as a trilogy from the start.

Of course, that happens in the movies because actors sign three movie contracts as standard practice. It's happening to videogames either because they are imitating the movies or because that's how many developers figure they can put out before people get sick of the franchise.

Although on the other hand, lots of videogames go way beyond trilogies. Just look at all the big names in the PS3 lineup.

BreakABone
08-03-2005, 11:04 PM
I guess trilogy works best for story telling.

You get an origin/gensis tale in the first one.

You get an explanation/purpose in the second one.

You get the final showdown/battle/goal in the last one.

Who knows.

Sort of like Shakespeare's 5 Act plays. If it works. It works.

Jason1
08-04-2005, 04:50 PM
MP1 was ok, never played MP2...

But what I wanna know is why does everything nowadays have to be part of a trilogy? I mean even things that don't even seem trilogy-esque...

Onimusha... Metal Gear Solid... Metroid Prime...

*scratches head*


OK. Metroid Prime was just plain OK you say? God, I hate it when people hate on Metroid Prime. Its the best game of this generation on any console, beats the living **** out of Halo, single player anyways, yet people just dont get it. I dont understand.

Ginkasa
08-04-2005, 08:18 PM
You could, you know, try to explain why you believe it is the best game of this generation rather than just saying they "don't get it."

You know.


/me shrugs and walks away

DarrenMcLeod
08-04-2005, 08:43 PM
The Metroid Prime series kicks too much ass.

I hope they don't use alternate dimensions in MP3... that got old fast in Echoes.

Metroid Prime was still the most surreal gaming experience of this generation though, hands down. It reminded me of playing Ocarina of Time, how there was nothing before it that it really felt like.

Stonecutter
08-06-2005, 12:47 AM
news? Why do they keep teasing us with this stuff?

Tell me what's so revolutionary!!!!!!!!


blast processing, mode 7 and the emotion engine..... shhhhhhhhh