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View Full Version : Developer Trio: GC Support [part 2]


D-realJos
03-25-2002, 10:30 PM
Note: In case you are wondering what this thread is about, you may want to visit the original topic, here (http://www.gametavern.net/forums/showthread.php?threadid=1110).


Featuring: Vis Entertainment (http://www.vis-plc.com/vis_2002/home.htm)

Info: Vis Entertainment is a well-estlablished company who is at the fore-front of "Entertainment Property Development." Vis Games--a division within--handles the console software development. They develop games for PS2, GCN and Xbox at studios in currently 3 different locations(Dundee, Dunfermline--where ever that is--and Isle Of Wright). Besides VIS Games, Vis Entertainment consists of two other associates; Axis Animation, which produces visual effects for commersials, broadcasts, and so forth, and Vis iTV -- in a joint venture with Telewest(a cable provider), they will develop products for interactive television.

GC Offering: No information is available of what future game/s may be in development for GCN (or any other console for that matter). It's very likely that their first [GC] project or two will be for a major publisher, wich probably translates to "port" or "multi-platform game." Although, the possibility of something exclusive is not to be fully omitted. Vis Games is responsible for the development of the (critically acclaimed) State Of Emergency for PS2, which in it's own right, exemplifies the division's desire to push these current consoles' hardware. On that note, it'd be interesting to see what they have in store for GameCube.

Notable: With Vis Entertainment, whether it's the videogames field, or their other interests, there definitely seem to be large emphasis placed on "advanced technology." It's no surprise that; along with their regular game programmers, it's indicated that Vis has a dedicated technology group, who by the way, are "actively seeking talented and experienced programmers to develop software for next generation consoles and to research future games technologies." Yeah, I think GameCube can use more of those "hardware-aggressive games."


Featuring: Digital Integration (http://www.digint.co.uk/high/contents_homepage.html)

Info: Digital Integration is a UK based company, and a wholy owned subsidary of Titus Interactive. Titus Interactive is partnered with Smart Dog, Virgin Interactive Entertainment, and Interplay to form a strong international group. As a result, Digital Integration also work closely with those aforementioned companies. Digital Integration has a a long history with PC development, and are currently registered PS2 and GameCube developers. (sorry Xbox & GBA!...for now)

GameCube Offering: Digital Integration has great history with development of air craft simulation/action PC games, but aren't necessarily limited to that alone. They recently realeased Top Gun: Combat Zone (http://www.topgun-combatzones.com/us/indexus.html), for PS2, and will be responsible for the GameCube version. They seems to have hit the "perfect formula" for air combat games, based on their PC hits. Althought the PS2 version of Top Gun didn't receive highly possitive reviews, hopefully it will see some gameplay tweaks when it hits GC, along with the regular audio/visual enhancements(even if minor). Digital Integration should currently have at least one other GameCube game in development which will most likely be targeted simultaneously for PS2.

Notable: With highly praised games like; F/A -18E : Super Hornet (http://www.digint.co.uk/high/catalogue/apache.html), and Apache: Longbow (http://www.digint.co.uk/high/catalogue/apache.html), it's clear that Digital Integration have the potential to produce quality games(especially flight games). Now, with them supporting GameCube, hopefully we'll see some more game of similar quality, given time. Whether that happens or not though, the potential is still there, and that's adequate reason to be thankful for their added support


Featuring: United Developers (http://www.udgames.com/)

Info: With headquaters located in Dallas, and London, this talented bunch has extensive credit in developing already estlablished games(although not limited to that), so it's not uncommon for other companies to often call on them. United Developers may also play the publishing role, and have an affilliate company, Rogue Entertainment. Along with PC and Mac development, they develop products for PS2, GCN, Xbox, and GBA.

GameCube Offering: Unknown, but based on the type of developer these folks are, I'd say any popular game is possible. Say... seeing that it were these tallented folks that were-- in part--responsible for Doom 64 and Quake 2(yet another id Software game), I'd say they would make a great candidate for a Doom 3 (http://gamespot.com/gamespot/stories/previews/0,10869,2805395,00.html) port in the future, don't you think? Still, whether they go that route or not, at least we do know this is one company that id Software trusts with it's games, and should be on "standby" for such an occasion. I bet they'd love to get all up on Doom 3... so they better know GC's hardware well. ;)

Notable: Whether it's to port a popular game, or to do a sequel justice(programming wise), you can count on United Developers to get the job done, thanks to their incredible industry experience. "United Developers combines experienced game professionals with established brands in a progressive business environment to develop and publish quality games for all entertainment platforms." If that doesn't speak for itself, then feel free to take a look at the impressive list (http://www.udgames.com/index.php?id=about) of games that they were involved with.


That's it for now. There are many more exciting GameCube supporters out there(some more intersting than other), and in my next update I'll take a look at another three. So stay tunned!
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Other Updates: Part 1 (http://www.gametavern.net/forums/showthread.php?threadid=1110) Part 3 (http://www.gametavern.net/forums/showthread.php?threadid=2864) Part 4 (http://www.gametavern.net/forums/showthread.php?threadid=4279)

Ginkasa
03-26-2002, 06:18 PM
Interesting. Keep it up D-Real! I can't wait for your next update.

Mushlafa
03-26-2002, 06:48 PM
Although I don't always reply I love to read your topics ever since you made one back at ndose bout how adding a texture or a hardware light effects the poly pushing power of GC. I dont really remember how it went but there was a formula using figures givin out by some other companes. When ever I leave one of your threads i always feel like I learned somethin new. Keep it up :)

D-realJos
03-26-2002, 08:21 PM
I understand that with a thread like this, it's hard to get any replies since there's virtually nothing to debate about...

With no replies, I have absolutely no idea if you are interested or not.

looking at the number of views help a little, but I imagine people are always imtimidated by lengthy topics and don't bother to read them...

So, thanks again!

BreakABone
03-26-2002, 08:39 PM
Let me see if I could give this a try...

Featuring: Hothouse Creations Limited

Info: ARGH.. Yadda...Yadda.. I really don't remember the basics of this company like where they are located.

GC:No projects has been officially for the GC as of yet. Hopefully, there is information on there projects at e3.

Notable: Well they are known more for there PC development. Before getting into that, they were also responsible for the "Who Wants to be a Millonaire" games on the PC and PSX. Well there PC developemsn includes Gangsters 1 and 2 and some other "mature" themed sims of sorts. (ED's Notes: I still don't know how a mature/sim works but that's just me).

D-realJos
03-26-2002, 08:46 PM
:D

BreakABone, you'd make a good partner in crime

:beerchug:

newname
03-26-2002, 09:55 PM
egg-se-lent, a mature sim. that better be rated adult tho. there arent enough games that use the rating and it must me begun again. whatever happened to the goo ol' days. just imagine an adult sim. sewriously try it, there would be no stop to the never ending fun.lol.:D