Teuthida
03-23-2005, 08:41 PM
http://www.bleutuna.com/examples/nin_revolution_controller.gif
1) Would have the Gyro, I think that's a necessity and wonderful, but also d-pads and joysticks for games that just don't work with the Gyro concept.
2) Wireless, with a charging base, which could be the Revolution itself, and you just plug it into a controller port. Potentially a cord that can be bought seperate so you don't play wireless, but "wired" and it's charging while connected.
3) BIG DEAL: Touch Screen AND Display screen. Take what's been done on the DS and take it to the next level. Display Screen can be used like the secondary screen on the DS, to see maps and whatnot.
In place of buttons and the C-Stick, you have a big touch screen area, upon which you lay plastic overlays which are provided with the game.
The Developers would decide how many buttons, how big, the layout and whatnot for THEIR SPECIFIC game. So that there was no contention about what did and didn't work as far as scheme goes. It was absolutely up to the developer. Nintendo could keep the GCN layout or go to something crazier, those that wanted the PS2 layout style could get that. You can have the 6-up style for fighting games. It's up to the developer..and POTENTIALLY up to the consumer himself.
The plastic overlays would b textured, similar to what you see in the new Click-Wheel cover by iSkin for the iPod. Really nice. Additionally, you'd have a slightly raised bump marking the edge of the buttons, and then a little NIB in the middle so your fingers knew EXACTLY what they were touching.
The markings for the buttons would be on the touch screen display itself, so, again, it's up to the developer.
At the bottom, there could be a bigger button, or if you look at the overlay which appears to be like a GCN layout, a series of round nibs which indicate a circle, allowing you to easily run your finger around it in a spherical motion. YOu get the picture happy
There are notches cut from the plastic which align with nudules on the touch screen, so it doesn't move around. Additionally, static would keep it into place, but this is just a matter of practicality.
4) Obviously, brightness/contrast, start/pause, d-pad, joystick
5) 4 shoulder buttons, two trigger style like the Dreamcast. You don't see that here, cause they are under neath, but I think that is a wonderful idea and have since the DC debuted.
His idea about the plastic covering is that packaged within each game would be a covering to put over your controller so you can see and feel where the buttons are and such. 4-player game, 4 coverings that are packaged. I like the design but I rather the touch screen display the buttons and implement the fake button feel thingy that are on some touch screens. Overall good job though.
1) Would have the Gyro, I think that's a necessity and wonderful, but also d-pads and joysticks for games that just don't work with the Gyro concept.
2) Wireless, with a charging base, which could be the Revolution itself, and you just plug it into a controller port. Potentially a cord that can be bought seperate so you don't play wireless, but "wired" and it's charging while connected.
3) BIG DEAL: Touch Screen AND Display screen. Take what's been done on the DS and take it to the next level. Display Screen can be used like the secondary screen on the DS, to see maps and whatnot.
In place of buttons and the C-Stick, you have a big touch screen area, upon which you lay plastic overlays which are provided with the game.
The Developers would decide how many buttons, how big, the layout and whatnot for THEIR SPECIFIC game. So that there was no contention about what did and didn't work as far as scheme goes. It was absolutely up to the developer. Nintendo could keep the GCN layout or go to something crazier, those that wanted the PS2 layout style could get that. You can have the 6-up style for fighting games. It's up to the developer..and POTENTIALLY up to the consumer himself.
The plastic overlays would b textured, similar to what you see in the new Click-Wheel cover by iSkin for the iPod. Really nice. Additionally, you'd have a slightly raised bump marking the edge of the buttons, and then a little NIB in the middle so your fingers knew EXACTLY what they were touching.
The markings for the buttons would be on the touch screen display itself, so, again, it's up to the developer.
At the bottom, there could be a bigger button, or if you look at the overlay which appears to be like a GCN layout, a series of round nibs which indicate a circle, allowing you to easily run your finger around it in a spherical motion. YOu get the picture happy
There are notches cut from the plastic which align with nudules on the touch screen, so it doesn't move around. Additionally, static would keep it into place, but this is just a matter of practicality.
4) Obviously, brightness/contrast, start/pause, d-pad, joystick
5) 4 shoulder buttons, two trigger style like the Dreamcast. You don't see that here, cause they are under neath, but I think that is a wonderful idea and have since the DC debuted.
His idea about the plastic covering is that packaged within each game would be a covering to put over your controller so you can see and feel where the buttons are and such. 4-player game, 4 coverings that are packaged. I like the design but I rather the touch screen display the buttons and implement the fake button feel thingy that are on some touch screens. Overall good job though.