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MuGen
03-17-2005, 11:52 AM
According to GameInformer March 2005 issue SCEI reps concluded specs of the DualShock 3.


The new Playstation3 DualShock3 controller will feature a wireless connectivity to the PS3 using Bluetooth technology. It will have 2 Bluetooth ports and 2 connectable controller ports, allowing for 4 player multiplayer action. The DualShock 3's rumble technology features all new titanium power coil design with 6 new micro-motors to power independent motion shocks.

IMS - Independent Motion Shock allows for the Shock to run on a single motor according to the game being played. For example, you may fall in a Basketball game, and feel the whole controller rumble. Or you may be taking a shot, and someone fouls you, only the lower right motor will rumble.

Bluetooth - A short-range radio technology for Internet and mobile devices, aimed at simplifying communications among them. Developed by Sony Ericsson, IBM, Intel, Nokia, and Toshiba, this connectivity will allow for less wire tangle and more functionality, in that the Bluetooth's range is 30 feet within 360 degrees of the port.

Enhancements - The new DualShock3 has not changed in design. They have added a trigger button on the right hand grip of the controller, and the 4 button layout remains the same, with dual analog control. Shoulder buttons remain untouched, as the only thing seemed to be added to the controller was a trigger button. We saw only the prototype of this model, but blueprints suggested that the DualShock 3 would adopt the 6 button layout utilized by most arcade games.


I'm excited all over again...I'm finding new things everyday when I get off of work in my GI magazine.

Canyarion
03-17-2005, 12:11 PM
Now let's wait for GM to tell us it's fake. :p

Null
03-17-2005, 01:08 PM
wireless controllers = bad. but as long as i can still plug normal ones in with a wire like they should be then all is good and i dont care if it includes wireless.

Controller = same design, GREAT! i hope the final version remails like that.

adding trigger button, i dont see the need, but cant really complain about a new button, im sure it'll have a use in some games.

and IMS sounds good.

MuGen
03-17-2005, 01:10 PM
I'm sure that the wireless controllers will come with cradles to recharge them. but other than that wireless controllers can be a hassle at times.

I need to see a picture of this....this was in a page of it's own, but only spawned pictures of Playstation glorified characters..... Poo to them

Jonbo298
03-17-2005, 01:11 PM
6 individual rumble motors? Hopefully its not hard to adapt and program each thing for PS3 games.

But it sounds good overall.

GameMaster
03-17-2005, 01:14 PM
wireless controllers = bad. but as long as i can still plug normal ones in with a wire like they should be then all is good and i dont care if it includes wireless.


I beg to differ, kind Sir. I've had great experience with my Wavebirds. The battery lasts forever and the responce is just as quick as plugged controller. I actually prefer the feel of the Wavebird as its shape differs slightly from the corded controllers.

Perhaps you invested your money in a wireless controller that didn't bear the Official Nintendo Seal of Quality? :nono:

Null
03-17-2005, 01:18 PM
I beg to differ, kind Sir. I've had great experience with my Wavebirds. The battery lasts forever and the responce is just as quick as plugged controller. I actually prefer the feel of the Wavebird as its shape differs slightly from the corded controllers.

Perhaps you invested your money in a wireless controller that didn't bear the Official Nintendo Seal of Quality? :nono:


your right, i didnt :( well. unless nintendos wavebird has that seal. does it?


anywho, wireless sucks. wireless mice suck, wireless keyboards suck, and wireless controllers suck. i mean where exactly do you need to go with them?

the repsonce time isnt actually as good as one with a wire, you just dont notice the difference. doesnt mean there isnt one. ;)

and even though batteries last a while, thats still more then i'd have to spend with no batteries at all. one with a recharge station would be better, but still un needed. add a longer wire and thats better then ANY wireless controller.


wireless = teh suk



6 individual rumble motors? Hopefully its not hard to adapt and program each thing for PS3 games.

But it sounds good overall.


is it hard for them to program surround sound? different sound coming out of each speaker? pretty much the same idea behind them.

GameMaster
03-17-2005, 01:23 PM
I agree with the wireless keyboards and mice. Although it might be nice if you have one of those media PCs in your family room. If they didn't require batteries, I'd probably use them.

But I've concluded that using a Wavebird actually saves a consumer money. Because old fashioned corded controllers actually use more electricity than the consoles do.

Null
03-17-2005, 01:29 PM
I agree with the wireless keyboards and mice. Although it might be nice if you have one of those media PCs in your family room. If they didn't require batteries, I'd probably use them.

But I've concluded that using a Wavebird actually saves a consumer money. Because old fashioned corded controllers actually use more electricity than the consoles do.



you might be correct if you pluged the controller directly into the wall, but once the console is on, it sucks in the same amount of power no matter what you got plugged into it. its not going to suddenly use more voltage cuz of a controller.


Also even if that were the case, you'd still be spending more with a wireless because you have to spend on batteries, then the electricity used to power the reciever you plug into the console.

(but as i said, uses the same amount of power)

GameMaster
03-17-2005, 01:34 PM
I suppose that might be true...

But might I remind you that corded controllers are a general safety hazard. 40% of all tripping related accidents in homes that contain video games are caused by corded controllers. That figure was cut down to a mere 5% once Nintendo introduced the Wavebird.

I'm not here to publicly mock you, I'm just offering you some points to consider and think about tonight before you go to sleep.

The Germanator
03-17-2005, 01:38 PM
I do like controllers with wires better, but I so agree that the main reason that many of my consoles have been knocked to the ground is because of the controller wires. So many times has a clumsy friend or parent nearly ruined one of my systems because of those pesky wires...People just have to be careful.

MuGen
03-17-2005, 01:48 PM
Well you can't completely rule out Wireless technology considering the next-gen will rely heavily on it. (WiFi, Bluetooth)

Wireless controllers are good for untangled game stations and reach. But then the battery thing still remains, and if solved by recharge stations, then I see no other problems with wireless.

I mean, do you use a cellphone Null? Thats wireless eh? LOL :D

Null
03-17-2005, 01:59 PM
I suppose that might be true...

But might I remind you that corded controllers are a general safety hazard. 40% of all tripping related accidents in homes that contain video games are caused by corded controllers. That figure was cut down to a mere 5% once Nintendo introduced the Wavebird.

I'm not here to publicly mock you, I'm just offering you some points to consider and think about tonight before you go to sleep.



While you are correct; The safety hazard does exist and is there. which is actually 43.2% of all tripping related accidents. This accidents are not caused by the cords themselves.

A world wide study at the Boston Senior University, (yes, BS-University) proves with a 98.5% accuracy that it was indeed not the fault of the wire, but that the wire was too short. The study shows that nearly 70% of all controller wires are too short. At the top of this list was Nintendo who provided a mere 1 foot of controller wire. Nintendo was asked about why they provide such a short wire but declined to comment.

Oddly enough, it was nintendo themselves who started the so called wireless revolution of controllers on consoles after the number of tripping accidents nearly doubled in 2001. Coincidence? You be the judge.

However, in strangly related news, the number of Lost controllers has risen 24% since the indroduction of wireless controllers. The number of reported injuries of batteries being droped on toes as risen a staggering 67%, 12% of these reported injuries, the toe had to be amputated.

Which leaves me with my final question, How many more 9 toed kids do we need to see before these wireless controllers are recalled about put away for good?


;)

MuGen
03-17-2005, 02:05 PM
1 foot? geeze....

Null
03-17-2005, 02:07 PM
1 foot? geeze....


yes, is it any wonder so many kids these days have vision problems?

MuGen
03-17-2005, 02:13 PM
my problem comes from viewing the monitor for long periods (design reasons)
but yeah.. 1 foot.... my goodness, and with 1 fott the wire goes up if stretched, 'ere go causing a tripping incident. I like my 6 foot Playstation 2 controller :D

I also recently gave Dark Samurai an Extension cable for his GC controller too...

Jonbo298
03-17-2005, 02:22 PM
Have you used the Logitech MX700/MX1000 Wireless Mouse yet Null? *creams*

All my concern was the fact that you have to take time to figure out where each thing in a game will go to which motor which means more man hours. Its awesome and all to have 6 individual motors, I just fear that smaller studios are going to have a tough time getting good games out on time.

That was not a Sony bash even though it may sound that way Null. This is an overall feeling of the industry. The reason DS isnt getting as much support is because to use the Touch Screen, you have to spend the time programming the entire game to work with it and with the 2 screens, even more time spent.

MuGen
03-17-2005, 02:28 PM
It's basically the same as programming vibration function into a game. Except this time, they choose from 6 pin point motors, to isolate the vibration. Unless the game gets complicated and it has to vibrate in more than 1 motor, for example in a shooting game when you get shot in the leg and the shoulder causing 2 motor vibrations.

But, other than those complex games, it shouldn't be a problem to program individual shock.

Null
03-17-2005, 02:43 PM
Have you used the Logitech MX700/MX1000 Wireless Mouse yet Null? *creams*

i have a MX500 but the MX510 is by far the best mouse ever made. higher refresh rate then both the 700 and 1000. and no betteries needed. :p


All my concern was the fact that you have to take time to figure out where each thing in a game will go to which motor which means more man hours. Its awesome and all to have 6 individual motors, I just fear that smaller studios are going to have a tough time getting good games out on time.

That was not a Sony bash even though it may sound that way Null. This is an overall feeling of the industry. The reason DS isnt getting as much support is because to use the Touch Screen, you have to spend the time programming the entire game to work with it and with the 2 screens, even more time spent.

i really believe the console will do most that work. i see it as a surround sound system, the reciever is what devides the sound up and tells it where to go. the games i think will simply tell the 'reciever' in the console where contact was made, the console then sends the info to the controller. i dont see this taking much time at all for developers

Solid Snake
03-17-2005, 02:44 PM
Programing a game to rumble at six different motors is much much less complicated than programing a game to run on two different screens. I think it would probably be a very slight increase in the amount of development that goes into a game.

As for wireless I don't really care for, but the Nintendo Wavebird I prefer over my regular controllers. Wireless can be good if done right.

The Duggler
03-17-2005, 03:39 PM
Hey Kyuzo, what happened to your old sig?

I like your new sig.... i'm keeping my current one until PS3 is unveiled at E3, then I will put back a better one.

Canyarion
03-17-2005, 03:44 PM
That's why we almost always put our consoles on the floor. :)

And GM farked up Kyuzo's signature, I think that's why he picked a new one.

The Duggler
03-17-2005, 03:57 PM
farked? what does that mean?

MuGen
03-17-2005, 03:59 PM
I made the new one, because I was in the mood... LOL... and I guess this will be up until ps3 is revealed, yash?

Jonbo298
03-17-2005, 05:48 PM
i have a MX500 but the MX510 is by far the best mouse ever made. higher refresh rate then both the 700 and 1000. and no betteries needed. :p

*checks my mouse* hmm, its still using the same RECHARGEABLE batteries from almost a year ago. And plus, 1000 can go I think 27 days without a charge.

But nullify my concern because I knew it was gonna happen. I wasnt sitting here bashing Sony but meh

Null
03-17-2005, 05:55 PM
*checks my mouse* hmm, its still using the same RECHARGEABLE batteries from almost a year ago. And plus, 1000 can go I think 27 days without a charge.

But nullify my concern because I knew it was gonna happen. I wasnt sitting here bashing Sony but meh


i know all about the mice. i didnt say they were bad, but for online FPS gaming, a wired one is better. as i said, mx510, best mouse ever made. nothing wrong with the 700 or 1000, just unneeded concerns and more things to do. if i had a wire or without a wire, my mouse is a couple feet away from the computer, theres no point in not having a wire.

but main thing is as i said, higher refresh rate, better for gaming with a wired mouse. ;)


and i dunno what you mean about your concern or what this has to do with sony. *shrug* thought we were talking about logitech mice.

Canyarion
03-17-2005, 06:04 PM
farked? what does that mean?
I dunno, some kind of 1337 word I guess.

Thought it meant something like "messed up, ruined".

Crash
03-17-2005, 06:34 PM
hmmm.. same design, new rumble... ooooh ahhhhhhhh



The PS3 is a BOMB!!!!!!!!!!!


http://img229.exs.cx/img229/4589/tijuanareggieanime225oo.gif

Null
03-17-2005, 06:38 PM
hmmm.. same design, new rumble... ooooh ahhhhhhhh



The PS3 is a BOMB!!!!!!!!!!!




dont fix what ain't broken ;) sooo, nintendo will be tryin to fix thiers then huh? :D hehe

Crash
03-17-2005, 06:42 PM
i'm just still pissed that the DS has no good games out and the PSP has got like 4 that I really want!

Canyarion
03-17-2005, 07:10 PM
The problem is in your head, my friend. You have to keep telling yourself that you like Nintendo games better. Try it, it works for us!! Hang in there, remember how long you've been a Nintendo fan. :love:

Stray_Bullet
03-17-2005, 07:15 PM
Jonbo, I've got a feeling 6 is a small number when it comes to programming.

The Duggler
03-17-2005, 08:09 PM
Thanks for the definition Canyarion. I guess Kuzyo just like to say stuff for no reason.

dont fix what ain't broken ;)

Then why do a new console? :confused:

Null
03-17-2005, 08:15 PM
Thanks for the definition Canyarion. I guess Kuzyo just like to say stuff for no reason.



Then why do a new console? :confused:

its a saying, dont change what cant be improved.

controller is fine. they added a button and some stuff, i guess its improved. the design IMO is perfect tho.

console there are tons of things they can improve apon, how could you get confused between thoes 2 things? go back and play the NES if theres nothing they can improve on consoles. :p

The Duggler
03-17-2005, 08:37 PM
Exactly. It's stupid to say that you can improve the console, but that the controllers are perfect.

Do you think PS10 will have the same controllers?

They will probably wait until nintendo revolutionizes controllers, and then copy them :p

Null
03-17-2005, 09:01 PM
Exactly. It's stupid to say that you can improve the console, but that the controllers are perfect.

Do you think PS10 will have the same controllers?

They will probably wait until nintendo revolutionizes controllers, and then copy them :p


Do you think PS10 will be playin games the same way we are now? pretty poor example ya came up with there man.

games change, then things need to be changed, its stupid to think just cuz graphics get better and consoles get more power that we all of a sudden need to change the controller. Sorry but no. Why should we have to get used to a different layout every time a console comes out when it does the exact same thing? Add and change stuff when they NEED to be changed, not change them for the hell of it.
nintendo has changed its controller every time, and ya know what, Sony's has stayed basically the same and been better each time. 3d games needed a analog stick, the change was made. thats when it NEEDED to be changed.
and yes, judging by controllers over the past years, nintendo is going to be the one to 'revolutionize' the controller. lol. it'll evolve on its own as the games change. dont kid yourself with that. and remember what the most copied controller design is. and theres a reason that it is the most copied. ;)

Stonecutter
03-17-2005, 10:03 PM
I dunno, some kind of 1337 word I guess.

Thought it meant something like "messed up, ruined".


www.fark.com is a news server. Actually, it's the news server. When something gets posted on the Fark mainpage, it often receives so many hits because of its posting that the page's bandwidth is exceeded, and the page dies, thus it is "farked."



And now you know.

The Duggler
03-17-2005, 10:39 PM
Do you think PS10 will be playin games the same way we are now? pretty poor example ya came up with there man.

games change, then things need to be changed, its stupid to think just cuz graphics get better and consoles get more power that we all of a sudden need to change the controller. Sorry but no. Why should we have to get used to a different layout every time a console comes out when it does the exact same thing? Add and change stuff when they NEED to be changed, not change them for the hell of it.
nintendo has changed its controller every time, and ya know what, Sony's has stayed basically the same and been better each time. 3d games needed a analog stick, the change was made. thats when it NEEDED to be changed.
and yes, judging by controllers over the past years, nintendo is going to be the one to 'revolutionize' the controller. lol. it'll evolve on its own as the games change. dont kid yourself with that. and remember what the most copied controller design is. and theres a reason that it is the most copied. ;)

Sony's controller better each time? That's a question of taste and a lot of people would disagree.

How can a game be made before the actual controller for it is made? Explain that to me. Games change accordingly to the hardware. Not the other way around.

Sony copied everything from nintendo for their controller, d-pad, analog stick, shoulder buttons, rumble feature etc... Everybody know that.

Null
03-17-2005, 11:26 PM
Sony's controller better each time? That's a question of taste and a lot of people would disagree.

How can a game be made before the actual controller for it is made? Explain that to me. Games change accordingly to the hardware. Not the other way around.

Sony copied everything from nintendo for their controller, d-pad, analog stick, shoulder buttons, rumble feature etc... Everybody know that.


lol. you should really try picking a better argument, your forcing this one out of your ass it seems.

lets see, how can we explain it to you hmm? 2D games had thier type of controller, 3D games came out, THEN the analog. did we see the analog stick before 3D games? i sure as hell dont remember controlling 2D games with an analog stick. Huh, interesting. it appears the game made the controller change.
When we reach the next step in gaming, Virtual reality, are we going to be using these types of controllers? i'd find it doubful, when that type of gaming age is ready, the controller will adapt and change.

Do you actually believe that the controller changes first? some shmuck said hey, lets put the stick on the controller. then at a board meeting they all sat around and thought about how they could use this stick on the controller and base a game off it? *ureka! we'll make the game 3D! then it'll be useful!* Get real, they made the change BECAUSE of the game. not the other way around.


And yes, the ps controller was modeled after the SNES one, partley because nintendo helped sony make it. Thats like arguing that Nintendo copied the handle design from Sony cuz the PS controller came out before nintendo's N64 had handles on it. Who gives a flyin flip? they all do the same thing. one is just more versitle for different types of games.

MuGen
03-18-2005, 11:16 AM
I've said it before and I'll say it again, Null delivers quite possibly the most sensibly arguements this day and age.

To anyone who still thinks that Sony copied the controller design from Nintendo, reality check. The original Playstation design was for Nintendo's SNES, as a CD-ROM add on. Nintendo helped Sony design the controller and basically dropped the idea and dug their own grave. Sony branched out and released the PSX on their own, and took the market by storm.

That's all there is to it. You can't say Sony copied Nintendo's controller, when Nintendo actually helped them with it. Nintendo just did the wrong thing by dropping the idea.

As for the controller? The Controller definitely changes and revolves around the way the games need to be played. The analog control was given to the controllers to control 3d environments and characters more fluidly. Like Null said, they didn't just put in the analog, taking a longshot that maybe a game would utilize it.

The DualShock3, Sony feels it needs to add a fluid feel to gameplay so they have IMS. They added a trigger button to give FPS' and shooters a better feel. But the gameplay dynamics will not change that much next-generation so Sony doesn't need totally revamped controller. They improved it, to make it match the technology of next-gen but it's not going to get overhauled and have a useless layout for next-gen thats just going to revolve around improved graphics and power.

Therefore... Controller design revolves around the gameplay dynamics of a game, and changes when needed.

The Duggler
03-18-2005, 01:39 PM
Well, don't you think they're a little late for the trigger? FPS have been around for how long now? 8-9 years... yeah something like that.

Saying that the controller evoles after the games is stupid. What do devloppers say? "Well let's make this game that needs an analog stick, put it on the market, and so as soon as the new controller comes out, people will be able to play it.

How do they even develop a game for a controller that doesn't exist? That's stupid.

Before the N64, there wasn't many 3d games. But while developping the 64, Nintendo was also developping a few games like Mario 64, so the games was made in fonction of the hardware. They knew that the 64 was going to be majorly for 3d games hence the controller.

MuGen
03-18-2005, 02:06 PM
Your misunderstanding the point.

Controllers change to fit the need of evolving games. But games aren't created with the intent of changing a controller. They don't sit there developing a game with the intent to have the analog control created. They created a 3d world, and of course it was playable with a d-pad, but the brand's released analog sticks to adhere to the change.

So they don't develop a game saying, "Let's create a game and hope they make an analog stick." They develop the game for their own sales and to release the game. However it's the designers job to see the need, and fill it with the analogs. So the statement, "controller design is dependent on the needs in a game to be filled." is true.

And no... PSX had the first ever 3d platform game, Jumping Flash and PSX was the first console to start developing in 3d environments. Nintendo released the N64 WITH a Joystick because they saw a need for it as 3D games were making an uprising.

So all in all, a developer doesn't develop a game with those intentions you say, Nitram. They develop the game, and it's playable from there. It's the respective brand such as Microsoft or Sony or Nintendo that will see the need for a change in the controller to adapt to these new games. So... controllers evolve around new games.

Null
03-18-2005, 02:53 PM
Well, don't you think they're a little late for the trigger? FPS have been around for how long now? 8-9 years... yeah something like that.

Its just an extra button, as i said its not needed, but maybe it'll be helpful. why would it matter when it comes? its just a normal button.


Saying that the controller evoles after the games is stupid. What do devloppers say? "Well let's make this game that needs an analog stick, put it on the market, and so as soon as the new controller comes out, people will be able to play it.

Your trying so hard to argue that your not even thinking about it anymore. Why dont you think of your little story like this.... Hey, lets make this new game Mario 64, *game gets made* well thats good an all, but it seems we could control it a lot better with something other then this D pad. *group thinks* hey, why dont we add something like a joystick!

that makes a HELL of a lot more sense then they made a controller with a joystick and tried to think of a game to use it.

MuGen
03-18-2005, 03:29 PM
And you can't say Sony copied Nintendo with the joystick. Because I found out that the Analog and Joystick are two different concepts.

The analog stick has a large range of movement, instead of just a couple of distinct positions. These are very expensive, but they are the only way to control some games properly. This is commonly used in Sony's Playstation console series.

A joystick is a device used to interact with video games. It features 8-way action. Right, Right Down, Down, Left Down, Left, Up Left, Up, Up Right, Right. This is similar to many of Nintendo's recent gaming control pads.

Everything2.com

GameMaster
03-18-2005, 07:03 PM
Which leaves me with my final question, How many more 9 toed kids do we need to see before these wireless controllers are recalled about put away for good?


;)

http://home.comcast.net/~synthoid/null.jpg

Canyarion
03-20-2005, 05:16 PM
And you can't say Sony copied Nintendo with the joystick. Because I found out that the Analog and Joystick are two different concepts.
Yeah we've had joysticks since...... the beginning? :confused:

But analog sticks is another story. :)

The Duggler
03-22-2005, 01:03 PM
Your trying so hard to argue that your not even thinking about it anymore. Why dont you think of your little story like this.... Hey, lets make this new game Mario 64, *game gets made* well thats good an all, but it seems we could control it a lot better with something other then this D pad. *group thinks* hey, why dont we add something like a joystick!

that makes a HELL of a lot more sense then they made a controller with a joystick and tried to think of a game to use it.
I'm pretty sure that when Nintendo planned the 64, that they knew with the power of the machine that 3d games would be standard, therefore, introduced the analog stick.



And you can't say Sony copied Nintendo with the joystick. Because I found out that the Analog and Joystick are two different concepts.
Ok then, I'll say this. Sony copied the analog stick from Nintendo.

Null
03-22-2005, 01:46 PM
I'm pretty sure that when Nintendo planned the 64, that they knew with the power of the machine that 3d games would be standard, therefore, introduced the analog stick.


3d games were around before nintendo made that controller. nintendo was creating thier hardware, they obviously knew they'd be playin 3d games. they then invented a controller to make 3d gaming eaiser.


no matter how many times you reword your argument, its still the same, the game type changed the controller. T

he analog stick was made to improve 3d gaming. 3d gaming was not made to improve the analog stick.

MuGen
03-22-2005, 01:56 PM
Ok then, I'll say this. Sony copied the analog stick from Nintendo.

Your misunderstanding yet again.... Sony's controller using an Analog Stick which has 360 degrees of motion.

Nintendo's N64/Gamecube Joystick is an 8-way joystick with 12 points of motion.

The two sticks are entirely different so, Sony didn't copy any type of stick from Nintendo.

You can feel it in the gameplay of the two.

The Analog Stick on both Sony's and Microsoft controllers both go around 360 degrees.

The Joystick has 8 way action wiith 12 points of motion. It's not the same thing as the ANALOG.

The joystick is
1 Up,
2 Up up Right,
3Up right,
4Right,
5Down Right,
6Down Down Right,
7Down,
8Down Down Left,
9Down Left,
10Left,
11Up Left,
12Up up Left.

According to Everything2.com, The Joystick and Analog stick are totally different devices.

Joystick having 12, Analog having no points of motion but degrees, which is 360.

The Duggler
03-22-2005, 02:13 PM
3d games were around before nintendo made that controller. nintendo was creating thier hardware, they obviously knew they'd be playin 3d games. they then invented a controller to make 3d gaming eaiser.


no matter how many times you reword your argument, its still the same, the game type changed the controller. T

he analog stick was made to improve 3d gaming. 3d gaming was not made to improve the analog stick.

Well Sony might work like that, but Nintendo works differently. Nintendo creates a console, with a unique controller for it and that lasts for about 5 years, they don't make new controllers whitin those 5 years. It's like with revolution, they will create something new, not because there is a need for it, but to try to revolutionize how we play games. Just like they introduced the NES controller in the past.

Now is it a good way of doing things? I guess we'll see.



Your misunderstanding yet again.... Sony's controller using an Analog Stick which has 360 degrees of motion.

Nintendo's N64/Gamecube Joystick is an 8-way joystick with 12 points of motion.

Are you kidding me? The N64 controller an 8-way joystick? :confused: I think you should go give it a try right now

MuGen
03-22-2005, 02:22 PM
Are you kidding me? The N64 controller an 8-way joystick? :confused: I think you should go give it a try right now

8 Way with 12 Points of Motion

here is an explanation:

http://www.rasengan.net/outline.gif

Instead of supplying a valid argument, I really think you're just trying too hard to make Nintendo sound good. I mean, I'm supplying evidence to my arguement from EVERYTHING2.COM explaining the difference.

and you keep coming back... "Nintendo does this and that... and NOWAY!"

This is the DualShock 3 thread... if you didn't read.

The Duggler
03-22-2005, 02:33 PM
wow, nice diagram there buddy. I think that site is ****. It's not even the stick of the 64 that is pictured there. Just a normal arcade joystick.

Here's a real explanation on how both N64 and PS2 controllers work.

PS2: http://stuffo.howstuffworks.com/ps23.htm

N64: http://stuffo.howstuffworks.com/n643.htm

(And we're comparing old gen with current gen there ;) )

Null
03-22-2005, 02:35 PM
Well Sony might work like that, but Nintendo works differently. Nintendo creates a console, with a unique controller for it and that lasts for about 5 years, they don't make new controllers whitin those 5 years. It's like with revolution, they will create something new, not because there is a need for it, but to try to revolutionize how we play games. Just like they introduced the NES controller in the past.

Now is it a good way of doing things? I guess we'll see.



lol. im not ever sure what the hell your trying to say anymore. you keep wording it different and differently, i dont know what your hoping or trying to accomplish.

who said anything about making controllers half way thro? (and btw, proves that theory wrong, nintendo made 2 controllers for gamecube, witha wire, then went back and made another without) but thats totally beside the point.

point is, and this is a FACT, you can re-word it and try to weasel your way out of it as much as you like. 3d gaming came before the analog stick on controllers(gamepads)

if your trying to say nintendo phisically MADE the controller before they actually phiscally made the game, who the hell cares? your trying to side track it off into a way you can be considered in a twisted way correct.

the analog stick was made to help 3d gaming. the game infuenced the controller. not the other way around. deal with it.

The Duggler
03-22-2005, 02:54 PM
lol. im not ever sure what the hell your trying to say anymore. you keep wording it different and differently, i dont know what your hoping or trying to accomplish.

who said anything about making controllers half way thro? (and btw, proves that theory wrong, nintendo made 2 controllers for gamecube, witha wire, then went back and made another without) but thats totally beside the point.

point is, and this is a FACT, you can re-word it and try to weasel your way out of it as much as you like. 3d gaming came before the analog stick on controllers(gamepads)

if your trying to say nintendo phisically MADE the controller before they actually phiscally made the game, who the hell cares? your trying to side track it off into a way you can be considered in a twisted way correct.

the analog stick was made to help 3d gaming. the game infuenced the controller. not the other way around. deal with it.


Do you as least remember what was our original argument? I was saying that controllers should evolve with each generation of console, you were saying no.

Nintendo: 4 generations, 4 different controllers.

Sony: 2 generations, 2 different controllers.

Yes you are right, 3d gaming influenced the analog stick, but (on nintendo's side anyways) true 3d gaming experience was only available on the 64 and they knew it, thus created the controller.

Null
03-22-2005, 02:58 PM
Do you as least remember what was our original argument? I was saying that controllers should evolve with each generation of console, you were saying no.

Nintendo: 4 generations, 4 different controllers.

Sony: 2 generations, 2 different controllers.

and what was the reason for that? you said there NEEDS to be a change each gen so the games will evolve, and i said the controller evolves when the game requires them to, THAT is the argument.


Yes you are right, 3d gaming influenced the analog stick, but (on nintendo's side anyways) true 3d gaming experience was only available on the 64 and they knew it, thus created the controller.
of course they knew n64 was going to be thier first 3d console, what point does that show? that infact proves mine that they knew they were going to make 3d gaming and that is where the analog stick came from.

MuGen
03-22-2005, 02:59 PM
Nitram, I'd like to thank you for your hard work finding that site with the thorough explanation of how the Analog Joysticks for the 2 controllers work.

If you do read carefully.... it doesn't matter how they explain it from Everything2.com to Howstuffworks...... My point was reached in both sites. They are totally different in design. Using Photocell's and LED's the N64 does, and using two Potentiometers the DualShock2 does.

In essence, you just totally proved me right by providing those sites. Btw... DualShock was for PSX too, so you can also compare old gen with old gen with DualShock and N64 controller..... of course both using totally different methods of output.

You just chose to compare old gen to this gen. But DualShock, and DualShock 2 are the same controllers..... only difference is Pressure Sensitivity.

Canyarion
03-22-2005, 05:13 PM
I just wanted to say that I took apart my N64 controller (and stick) and it's like Nitrams site shows: 2 axes.

MuGen
03-22-2005, 05:22 PM
The argument isn't about what the joystick uses.... the argument is that the ps2 analog joystick and the n64 analog joystick are different components and not the same.

Null
03-22-2005, 05:32 PM
I just wanted to say that I took apart my N64 controller (and stick) and it's like Nitrams site shows: 2 axes.


everyones is. thats what it looks like inside. kyuzo was saying how they are different and operate different, one being a full 360 degrees and one reading more of certain points or certain sets of degrees, not every one.

so his reply to this argument was to show him the inside of a controller. strange, but i guess its one way to go about an argument. :p

The Duggler
03-22-2005, 06:10 PM
Nitram, I'd like to thank you for your hard work finding that site with the thorough explanation of how the Analog Joysticks for the 2 controllers work.

If you do read carefully.... it doesn't matter how they explain it from Everything2.com to Howstuffworks...... My point was reached in both sites. They are totally different in design. Using Photocell's and LED's the N64 does, and using two Potentiometers the DualShock2 does.
Yes it matters. everything2.com was wrong. The n64 is not a 12-way joystick, it's a real analog stick.

The desings of the N64 and DS are not completely different. Only the technology that detects the movement of the X and Y axis is different, but the rest of the designs are very similar.

In essence, you just totally proved me right by providing those sites. Btw... DualShock was for PSX too, so you can also compare old gen with old gen with DualShock and N64 controller..... of course both using totally different methods of output.

You just chose to compare old gen to this gen. But DualShock, and DualShock 2 are the same controllers..... only difference is Pressure Sensitivity. No I proved you wrong. You said that the n64 was not analog and it is.

The Duggler
03-28-2005, 03:09 PM
http://news.bbc.co.uk/1/hi/business/4387045.stm

Here's another proof that Sony is not innovative. They just copy stuff.

MuGen
03-28-2005, 03:15 PM
this has been discussed already in it's own thread.

The Duggler
03-28-2005, 03:36 PM
really?

I'll check it out.

Null
03-28-2005, 03:51 PM
lol. strange funny little guy.


curious tho, note tho i never said sony or anyone else was innovative or not innovative.. But if they go after Nintendo next for thier rumble, considering they went after MS, then Sony, does that mean nintendo is not innovative? cuz an example for one should be same as the example on the other. or will you just make up another excuse?

note i never said they will or even can go after nintendo, only IF.

MuGen
03-28-2005, 04:09 PM
To be quite honest, the only innovation was the first ever console.

Ever since then it's been improved graphics and gameplay.

I wouldn't say a respective brand is innovative at the least. However there are respective innovations worth noting.

Nintendo Touch Screen
Sony's EyeToy (more than just a webcam gimmick)
A lot of Pelican accessories.

Case and point.... Things have been innovative through out timelines upon timelines. But I would never go so far as to say one company has been innovative their whole time in the industry.