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View Full Version : WATCH NOW: Revolution technology?


Teuthida
02-02-2005, 10:36 PM
Total Immersion's Augmented Reality

http://www.demo.com/demo/demonstrators/2004/video/total.asx <- Watch

http://sonix.sdv.fr:8080/ramgen/arte/tracks/20040603/immersion.rm <- Watch if wanna see some more.


Wow

Imagine if this is what the revolution will have. Even if it doesn't this is extremely prodigious. I want to have a little 3D pikachu running around my room...would be so much fun to torment my dog...

Holy crap...I keep editting this topic as I watch more of the video...I'm dumbfounded.

Ok higly doubt would be used in next gen's consoles. But imagine the future. Huge stadiums for pokemon battles with fully 3D realistic life sized pokemon at your command. Or something like Megaman EXE or Angelic Layer or Yu-Gi-Oh.

Ok, so they're not holograms or real virtual reality. Would need goggles or another screen to see the 3D objects and real world meshed together but cool nonetheless.

Jonbo298
02-02-2005, 11:00 PM
WOW, for being 2005, this is just an awesome first step to the "next gen" of VR. If Revolution has anything like this and is affordable, it could be a serious contender next gen.

But I can't wait for this stuff to become affordable where most people can have it because this is gonna ultimately taking gaming to "the next level"

Jason1
02-02-2005, 11:10 PM
Very impressive...most of the way through that video I was under the impression you'd just see that stuff on the screen...meaning see yourself on screen, along with the room and real and fake things, all ON SCREEN...which would be pretty impressive in itself for 3D things on screen to be able to interact with real objects in the room...but then I realised its so much more than that...

Those things are actually THERE...not on a screen, but there in front of your face. I wonder how many projectors that took to do that?

jeepnut
02-03-2005, 12:19 AM
Those things are actually THERE...not on a screen, but there in front of your face. I wonder how many projectors that took to do that?

I got the impression that it was only on the screen.

Blackmane
02-03-2005, 12:31 AM
No, I think Jason is right. They are actually there.

Teuthida
02-03-2005, 12:31 AM
Yeah, they're only on the screen as can be seen in the 2nd video. They seem to actually be there in the first because the film you're watching combined the real world and 3D objects. So instead of watching a camera recording a screen as in the first you're cutting out the middleman.

Jonbo298
02-03-2005, 12:32 AM
Yet surprisngly its not.

DimHalo
02-03-2005, 12:32 AM
It seems to me that it is all right there in front of you. Although I don't entirely understand it, it is very cool looking.

Crash
02-03-2005, 12:36 AM
HOLY MOTHER OF GOD, that is the coolest thing I have ever seen!!!!!

But I think it is only on screen...

maybe this could be part of revolutions technology.


remember that fixed point of view patent they made?

Typhoid
02-03-2005, 12:37 AM
It could be better.


I say that despite the fact its effing amazing.

There are the obvious VR glitches, like the layering. With the rose its in front of his left hand a couple of times. They need to fix that, and I'm sure thats up on the list.

It could be alot better. Honestly, it could. At some points it looks like pure crap. Again, I say pure crap despite the rest of the awesomeness.

Acebot44
02-03-2005, 12:43 AM
That's pretty cool. I wanna see more examples! :D

Crash
02-03-2005, 12:49 AM
watch this to see how it works:


http://computer.howstuffworks.com/augmented-reality.htm


You can expect video games to drive the development of augmented reality, but this technology will have countless applications.




For a wearable augmented reality system, there is still not enough computing power to create stereo 3-D graphics. So researchers are using whatever they can get out of laptops and personal computers, for now. Laptops are just now starting to be equipped with graphics processing units (GPUs).

Toshiba just added an NVidia GPU to their notebooks that is able to process more than 17-million triangles per second and 286-million pixels per second, which can enable CPU-intensive programs, such as 3-D games. But still, notebooks lag far behind -- NVidia has developed a custom 300-MHz 3-D graphics processor for Microsoft's upcoming Xbox game console that can produce 150 million polygons per second -- and polygons are more complicated than triangles. So you can see how far mobile graphics chips have to go before they can create smooth graphics like the ones you see on your home video-game system.

Practical portable 3-D systems won't be available until at least 2005, said MacIntyre. His research lab is currently using a ThinkPad to power their mobile augmented-reality system. The top ThinkPads use an ATI Mobility 128, 16-MB graphics chip.

so 2006 shouldn't be a problem if nintendo wanted to do something like this on a machine...

and where is that patent with the nintendo point of view patent?


Gaming - How cool would it be to take video games outside? The game could be projected onto the real world around you, and you could, literally, be in it as one of the characters. One Australian researcher has created a prototype game that combines Quake, a popular video game, with augmented reality. He put a model of a university campus into the game's software. Now, when he uses this system, the game surrounds him as he walks across campus.

Crash
02-03-2005, 01:05 AM
people are already making games with it:

Majong

[IMG]http://www.cg.tuwien.ac.at/research/vr/gaming/mah-jongg/setup.jpg

what the players see overlayed in their goggles:
http://www.cg.tuwien.ac.at/research/vr/gaming/mah-jongg/mahoverlay.jpg


VIDEO: http://www.cg.tuwien.ac.at/research/vr/gaming/mah-jongg/mah-jongg.avi
and that was in 1998, 7 years ago
one hell of a new style of mario party

Seth
02-03-2005, 01:06 AM
/me ahems

http://www.gametavern.net/forums/showthread.php?t=10652

Jonbo298
02-03-2005, 01:12 AM
I thought Ati was making the video card/chipset for MS's next console? :confused:

Crash
02-03-2005, 01:16 AM
look:

When the real world co-exists with the virtual one, Augmented Reality is revolutionizing the gaming world, as we know it. AR is the technique of merging reality and virtual worlds. Explore the endless possibilities of this technology with a suite of games that features the different aspects of AR. Starting with dancing game with your virtual partner boogieing in front of you, to a maze ball like game that uses physical props to manipulate virtual objects, also a arcade classic 'Frogger' like title in which you can literally walk around virtual 3D 'Frogger' to get the best perspective and more!

This rumor centers on new technologies that would change the way a gamer actually watches a game. To start, here's a brief intro: a fixation point is whatever a gamer stares at most of the time when playing a game. Thing is, most games feature several of these fixation points, so developers have needed to devise methods of including every object on screen at all times. When this wasn't possible, the display needed to shift and prioritize objects according to the action. Developers accomplished this by zooming the image up or down, to help gamers re-focus their attention. Just look at any number of sports games. The camera invariably follows the soccer ball, baseball or football. The document argues that the constant change in perspective makes playing games tougher than it should.

Teuthida
02-03-2005, 01:19 AM
* Seth ahems


http://www.gametavern.net/forums/showthread.php?t=10652

Oops. Sorry about that. I really should check the other forums more often. I blame my vegetarianism contrasting with a forum called "The Meatgrinder." Yes...it's plausible.

Seth
02-03-2005, 01:31 AM
How long have you been a vegetarian for?


and why?

Crash
02-03-2005, 01:35 AM
guying playing quake with augmented reality

http://wearables.unisa.edu.au/projects/ARQuake/www/pictures/quake26-hf.jpg

http://wearables.unisa.edu.au/projects/ARQuake/www/pictures/img_7048-hf.jpg

http://wearables.unisa.edu.au/projects/ARQuake/www/pictures/quake21-hf.jpg

not bad for a college student

Teuthida
02-03-2005, 01:37 AM
How long have you been a vegetarian for?


and why?


5 years. Started on a whim since I wanted an excuse not to eat my parents' horrible cooking. Now I'm kinda put off by meat. Tried to eat tuna recently. An excruciating experience. Used to love the stuff. Damn my altered brain chemistry.

Plus there was that crazy lady with Afro Chicken. How I miss thee. Can't eat meat when there are nice chickens with afros roaming about the city dodging cars and whatnot.

Crash
02-03-2005, 02:04 AM
these are interesting similarities in quotes:

Dr. Cheok on augmented reality: "Current games are restricted to static and monotonous interfaces where players stayed glued to their seats in front of a screen," says Dr Cheok. "We felt a need to explore into the untapped frontier in human computer interaction where users are immersed physically in the game. We believe that Human Pacman ...has the potential [to] create a new genre of gaming."

Reggie says:

"Well, the concept of a home system today is defined as hardware that you tether to a box and you are tethered to it via a controller"




MORE AR VIDEOS:

http://www.hitlabnz.org/route.php?r=page-view&page_name=download_movies#arvolcano

http://www.mic.polyu.edu.hk/mr/

http://cvlab.epfl.ch/research/augm/augmented.html

http://cvlab.epfl.ch/movies/Checkers.mpg


."I think we can come up with something more unique than the Eye-Toy all the time. We really want to be the number one R&D team." -Yoshio Sakamoto (Nintendo R&D1)

Reggie:
Well, the concept of a home system today is defined as hardware that you tether to a box, and you are tethered to it via a controller; we think that's an old paradigm. We think that the consumer wants something much more innovative than that. Coupled with the concept of strong community and immersion into the gameplay, we think that's what we need to deliver on from a consumer propostion standpoint.

it will be 'paradigm shift in [game] play' with the Revolution," Iwata said in his interview with Kyoto's popular local newspaper.




"This won't be a continuation, but rather something entirely different," Nintendo Senior Managing Director Yoshiro Mori


"What we need is not a next-generation machine but a next-generation way of playing games," Iwata commented. "We need to propose a new idea so that the game industry can overcome its current crisis."

Nintendo president Satoru Iwata. On stage at Nintendo's pre-E3 2004 press conference, Iwata said: "Different also defines our approach to our next home system. It won't simply be new or include new technologies. Better technology is good, but not enough. Today's consoles already offer fairly realistic expressions so simply beefing up the graphics will not let most of us see a difference. So what should a new machine do? Much more. An unprecedented gameplay experience. Something no other machine has delivered before."

Genyo Takeda said: "You'll be able to play [Revolution] not just by linking up to a television but to a computer monitor as well."

Jonbo298
02-03-2005, 02:21 AM
Good finds to interesting quotes there Crash. Seems to lead to the possibility that this could be what Nintendo was talking about. +rep

Canyarion
02-03-2005, 06:16 AM
I've been a veggie all my life. :D

And that stuff is pretty nice, but you'll need to wear goggles.

Jonbo298
02-03-2005, 11:38 AM
Well, yeah you have to wear goggles Canya. You can't just implant this into your eyes/brain :p

GameMaster
02-03-2005, 06:49 PM
The video was amazing! That was cool how his flower suddenly turned into a lightsaber! :D

Dyne
02-04-2005, 02:47 PM
That was a very cool video, but the guy's accent put me off.

Solid Snake
02-04-2005, 05:26 PM
IGN interviewed Toyota Ken with Nintendo on Feb. 3rd, he basically confirms that Nintendo revolution will be a different way of playing games than we are used to. Also said they don't know if it will playable at E3 this year, may just show what they are planning to do.

http://cube.ign.com/articles/585/585005p1.html

Crash
02-11-2005, 07:11 PM
Nintendo is taking baby steps. Developers tell me that meaty details on the console will be handed out at the upcoming Game Developers' Conference in March. Revolution development kits may be seeded at the same time, according to sources. But in an industry where perception is so important, Nintendo is much more likely to gain support when it publicly unveils the console at E3 this May.

cool, big announcements next month!


http://cube.ign.com/articles/587/587028p1.html